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Thread: What happened to gateway units in StarCraft 2?

  1. #1
    Join Date
    Feb 2011
    Posts
    64

    What happened to gateway units in StarCraft 2?

    Why suddenly start pulling out more and more units of its four doors than ever before, and feel much harder / or even possible sometimes to stop? As soon as it hits the mark just five minutes to churn out units for combat, without stopping, and just fade away now as these giant numbers, 4 drives the gate of March through to my base map and destroy me. Before the patch I had no problems stopping 4-door, including players under qualified teachers. Now I'm about roflstomped! Players with what feels like a polished door 4. Now I do not see anything in the patch notes on the gateway units to get polished, but there is something that is not the same here.

  2. #2
    Join Date
    Aug 2009
    Posts
    3,786

    Re: What happened to gateway units in StarCraft 2?

    We cannot let the Zerg FE and not put any pressure unless so FE. I personally do not push 4gate except in team play. I prefer the style robot with two doors, send an obstacle, and then decide what I want to go. Clearly, my probe scout around before my obs comes if I see a chance to push, I will. Or else, I will make you feel my presence, which forced them to make the units I want to do and against them or dissuade him from going to a third expansion, while I go for it.

  3. #3
    Join Date
    Jun 2009
    Posts
    4,134

    Re: What happened to gateway units in StarCraft 2?

    You should probably stop moving a hydra of cockroaches and technology, or maybe do something in the room when the protoss is doing a Deathball. Other options include Flank ling Bling aggressive play, drop, etc. You lose a strategy easily beaten because you're doing wrong, and it costs 2.5 times the army is rolling in it. Because many Protoss players realized that can turn a losing battle in a decent victory or drastically reduce wasted while inflicting maximum damage.

  4. #4
    Join Date
    May 2009
    Posts
    2,865

    Re: What happened to gateway units in StarCraft 2?

    Sincerely, FF has not been much of a difficulty at all in these particular games I've played. Its unity is only mine suddenly roflstomp. I do not know, I am honest to scaling for the day until you can see the replays enough to know what the hell is going on. Because something is always so bad here atm with 4 doors. They feel different. They feel stronger. It is frankly bizarre.

  5. #5
    Join Date
    Apr 2009
    Posts
    3,974

    Re: What happened to gateway units in StarCraft 2?

    Being a master, maybe you have a repeat from today or yesterday with the patch that I could show this work? Because as it stands, if I invests 100 to 200 + in spines, my army has no way painful that I cannot expect anything. Every time I have used bones, is caused to be just sitting there and the mass out of my base until I can roll over, or just come and kill me because of the lack of the army. I'd like your drone count and choice of the unit to do this, if likely, and only from games that happened.

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