This was not even in Mass Effect 2; do not know how this idea realized an RPG with "strategic" battles? I mean, that appear from nowhere! They are not called! There is in most cases, no animation, where (like spiders) appear out of nowhere the roof! They just appear clearly and in most cases at the point where the Wizard will be maintained. In my estimation, this takes away from fascination in the game and steals many of the tactics of a battle game! I'm not beside the enemy-wave-System, but making them become visible out of nowhere and in most cases-so that a 4-adventurer of the group seems improper (Gate-style Baldur's 6-adventure-team to be consistent with this kind of battles, where 1.2 warriors are watching the weaker partners, but still should not be this.
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