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Thread: Anarchy Reigns preview

  1. #1
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    Anarchy Reigns preview

    PlatinumGames is one of those rare developers that can boast of never having rested on its laurels. Some will put it down to the youth of the Japanese studio, others recognize the talent and inventiveness of its component teams. After MadWorld, Bayonetta, Infinite Space and Vanquish, four games with a world and a unique gameplay, here comes the turn of Anarchy Reigns. A title that is different from other productions by the developer orientation multiplayer.


    In the gaming industry, as elsewhere, there are certain injustices that it's hard to explain. While some studios are stacking sequences knowing insolent success, others striving to innovate are rarely rewarded. PlatinumGames is the case with high quality productions have not met the success they deserved, at least in the West. However, its members are not discouraged and continue to try to combine quality with profitability. A picture of Atsushi Inaba, a founder of the Japanese company, came to London to present his new project, Anarchy Reigns.



    Simply Anarchy Reigns is a kind of fighting game unbridled comprising at least eight players simultaneously in the arenas. The presentation, which we witnessed, was intended to show us all the multiplayer game. And, for a good reason is that PlatinumGames is particularly proud to have succeeded in designing a strong multiplayer experience, something that remains impossible in the past under the concept of his other productions. In fact, the game will not reveal its full potential to many, even if it also has a story mode playable solo and everything unknown. The action takes place therefore in closed environments, but generally quite large. The player controls his character through a view in the third person and can travel at will the playing field, both horizontally and vertically as it is possible to climb buildings and jump once on top of these last. The level design also appears to be very careful. Regarding the nature of maps, which took place on the all the clashes of the presentation was called Beer Street and proposed ravaged urban settings.


    According to Inaba, not only the levels will have a real identity but they also offer a different gaming experience, especially because of ATE (Action Trigger Event). This is event-specific map that trigger randomly and disrupt the progress of the fighting. Through a dynamic trailer, we could see a tsunami wash over the combatants, a kind of huge circular saw shred some unfortunate victims or planes dropping bombs on the playground that should make the outcome of fighting very uncertain. Anarchy Reigns also putting a lot on the personalities of the protagonists. Each course has specific skills but also a unique look. For the first time, PlatinumGames decided not to make recycling in the uniqueness of the characters had already appeared in their productions. Before the presentation, the Japanese studio had announced the presence of Jack, the hero a bit beefy MadWorld equipped with a chainsaw, the long-haired blonde Sasha, Zero and the ninja metal big Big Bull finally seems to have finally dropped its vocabulary the word finesse. On this merry band, the Japanese developer has added two newcomers he promptly submits. Like Jack, also come from MadWorld. This is the bloody army Mathilda his club with spikes and very friendly Baron who will laugh over his attacks with a folk. Who said Sexy Fists of Fire? The cast is so dense even if one is torn between the joy of seeing familiar faces and disappointment that PlatinumGames has not been more aggressive.

  2. #2
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    Re: Anarchy Reigns preview

    In good multiplayer title, Anarchy Reigns will of course has multiple game modes Those who occupy most of your time should be a Battle Royal. Operation is fairly simple. Participants must tap it briskly, trying to climb up their score. On the map submitted, eight players competed in the greatest confusion. It was indeed difficult to understand all the intricacies of the fighting because of the density and the nervousness of the action. Only people with controllers in hand seemed able to decipher what was happening on screen. They even seemed to enjoy the game the buggers. Without having played ourselves hard to give his first impressions of the gameplay. However, the past of PlatinumGames us to greater confidence, each of their products have received a game system designed with the utmost care. This resulted in consistently satisfying experience at this level.


    Thanks to an image displaying screen shots assigned to different buttons, we could see that orders are a priory quite conventional. Hitting, chopper, jump, run and use special moves, that's what the foundation will offer the game is also known that the characters will enter a kind of rage. Remains to be seen what the consequences will be. During phases of hand-to-hand, we also noticed that there were as QTE. Assume that they are triggered if both players have the same action as that support quickly the right combination of buttons will take the advantage. The use of items of all kinds also seems to have great importance in the fighting. Some will provide some protection such as magnetic bubble, others to attack, even a duel. In the latter case, the player means the opponent to whom he wishes to blow. The two opponents are then transported into a kind of parallel dimension. What follows is a battle against a one in a small arena and closed within a limited time. Enough to avenge a zealous opponent. In the end, what one concludes from the Battle Royal mode, action is dense and a brisk pace, thanks to fast respawns enjoyed by players.


    The rumble is cool but the support, it is good too. A co-op mode called Survival has been presented. His conduct is fairly standard. Players must resist the onslaught of waves of enemies becoming stronger. Small core opponents are grafted from snipers that one would have believed then left Vanquish kinds of huge beasts in armor rolling over them to attack you. The aim was obviously to take ten minutes by the clock displayed at the top of the screen.

  3. #3
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    Re: Anarchy Reigns preview

    Conclusion:

    To conclude this overview, impossible not say a word about the art direction. So far, PlatinumGames had always known universe and impose strong characters. To be honest, it is difficult to say that it is the same for Anarchy Reigns. And even if the cast offers familiar faces, the identity of the game is so complicated to understand. However, the title holds up visually with animation thanks very successful various combatants. No doubt the game will also honor the respective qualities of HD machines that host. The release date is yet not fixed yet. But do not count on Anarchy Reigns before the end of the year.


    If during the first presentation of MadWorld, Bayonetta and Vanquish, the incredible potential of these titles we had immediately jumped out, one must recognize that this is not quite the case with Anarchy Reigns. Even if only because the game does not relieve the same strength of character than his predecessors because of any artistic direction a little and a concept generally less engaging than usual.


    A finding largely attributable to the presentation that left large areas of shadow cast on many aspects of the title. Anyway, far be it from us to question the expertise of PlatinumGames, which has nothing to prove to anyone for a long time. At the heart of the fighting, the action seems also very dynamic and promises a great time joystick in hand. The pleasure should be ten times the density of the content are provided as a plethora of game modes and characters. As for the gameplay, no doubt he will again be designed with intelligence and care.

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