As a practitioner of the arcane, you are indeed privileged access to eight simple and effective magical elements: fire, lightning, cold, water, Arcanum, earth, life and buckler. If their effects are relatively obvious at first sight (fire burns, life treats, etc..), The whole point of the thing actually comes from their combination, since it is capable of charging up to five items different time (knowing that our speed will decrease with each new element invoked). The first mixtures executed by the player landed just seem simple enough (+ fire stone = fireball, water + cold = ice, etc..), But we quickly understood the depth of the system by testing everything and What to As our adventures. If you think all this does not yet deep enough, it is also imperative to choose a way to expel the magical elements stored, which may actually be released to a single target in an area effect around your character, via our trusty sword or our own noggin. A combo shield + fire started in an area effect give birth to a circle of fire while the same run directly on our hero we will provide temporary immunity to fire.
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