I think the looted ones first, and after that the stuff bought for jobs. Whoever came up with that idea- it was really, really stupid. The way it was I could see exactly if I got anything new after fighting, for collectors getting the new item was a reason to play or even buy things from the Marketplace. Now I can't see this straight away, i have to look for it a little bit... just another way to keep me playing longer? FFS- I have 8000 in energy/stamina, it will never become my full time job- guys, please, stop taking nonsense... I'm one of those players who somehow still plays and tries to still have fun with this game but for crying out loud- just put some items worth playing (more fighting loot? better loot in missions?) and this will keep me in front of the screen for more hours. This kind of small, sneaky actions designed to keep me there not doing anything will only make me angry and STOP playing the game. Please, tell me- why would I now buy an energy/refill? I'd have to skip sleeping to use it all, with the energy packs, fighter refills, Island stamina refill etc. So the least you could do to make me buy it would be to make sure that I can use them as quickly as possible... and no, winning the 4000th Micro-Fission Cell is not it. That's how uncommon this item is... Anyway- bad idea with switching those items, very bad. Just peeking at the profile page would give me all the information I needed if there were new items to obtain. And I could see an instant gratification if I earned/bought new item. Not anymore. I sometimes wonder if Zynga maybe wants older players to just give up and so they will be able to focus only on new ones, the ones stupid enough to spend 2RP on a Mystery Bag with a boost inside or Crime Spree...
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