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Thread: Fallout: New Vegas Lose Karma By Stealing From Enemies

  1. #1
    Join Date
    Jul 2010
    Posts
    25

    Fallout: New Vegas Lose Karma By Stealing From Enemies

    I've previously determined that the Legion will be my rival for the reason that their attitude and slavery which I figured most good orientated sections seems to be against. Yet regardless of this I still lose Karma when stealing from their bases and such? I know/imagine I can successfully join them or work for them but still do not comprehend why I am losing Karma for stealing from them yet nothing when I'm going on a killing spree on all Legions that I see. Regardless of being denigrated by them they're often non-hostile when I encounter them and this is with me not wearing their uniform. Yet on some occasions a forced-speech is triggered upon which the NPC hangs about that Ceasar was called out for my death. I can't tell if my character is resetting or something is up with them. I am expecting that you people will discuss more about it.

  2. #2
    Join Date
    Oct 2008
    Posts
    33

    Re: Fallout: New Vegas Lose Karma By Stealing From Enemies

    Basically, Fallout 3 is the mechanics of a FPS with RPG features. This amalgam out gameplay, although already seen in Oblivion, offers fun that is not small. Although as mentioned before can be played in third person, something not recommended, the gameplay focuses on first person. So we can point and shoot, throw weapons and interact with the scenario from that view, as any good shooter. Our PipBoy 3000 also help us to target enemies. Used expenses Attack Points, but in return, we target a specific part of our enemies and, moreover, will indicate the percentage of success will vary according to the attributes that we, the weapon you're using, the distance, the enemy and other factors. The gore, of course, be present at the deaths of our enemies. In particular the super mutants and humans, who may lose a member or cracking and we will head. Bypassing the eyes of their empty sockets. To explore the Capital Wasteland can jump and can also move with stealth, to kill a blow to our enemies or stealing from other people. Try to steal and leave a grenade in the pocket of the victim and see what is blowing up. On the other hand our decisions affect our karma. We may be angels, demons, or neutral, according to our choices throughout the adventure.

  3. #3
    Join Date
    Nov 2008
    Posts
    43

    Re: Fallout: New Vegas Lose Karma By Stealing From Enemies

    On the other hand our decisions affect our karma. We may be angels, demons, or neutral, according to our choices throughout the adventure.
    This will not only impact on the comments of the old Three Dog, which according to our position we flatter us verbally or spit to the end, the talks will also vary with some characters and side quests will open. In addition, as you would expect from an RPG, we can level up and improve certain aspects of our character. As quests go, reading books and eliminating enemies we will gain experience points. We go up to level 20 and until then we will be able also to acquire special skills (such as ensuring that animals do not attack us and help us, or regain life to attack an enemy ...). One of the most important things in the game, no doubt, is the soundtrack. Those old melodies that transport you to ancient years where collected wore pants, headbands and clips of moles. It is appreciated also that have used songs that became legendary in Fallout 1 or 2.

  4. #4
    Join Date
    Feb 2006
    Posts
    214

    Re: Fallout: New Vegas Lose Karma By Stealing From Enemies

    One of the most important things in the game, no doubt, is the soundtrack.
    In addition, during the game we find ourselves with several radio stations that can tune in using our "Pip-Boy 3000" according to where you are at that time (you, as in real life). You can find where Three Dog Radio Galaxy you will go commentator besides playing music. The interesting thing is that as the game progresses and depending on how you act, Three Dog will be discussing one thing or another. Perhaps all this that I mentioned can do a little repetitive during the game, but I think if you liked the music of the first Fallout will not be able to resist the charm of these songs. A major point in its favor is the dubbing completely full Castilian.

  5. #5
    Join Date
    Feb 2006
    Posts
    99

    Re: Fallout: New Vegas Lose Karma By Stealing From Enemies

    In addition to all of them in the game are scavengers, some are wild and attack you, but like everything, there are always good and bad and not all of them are wild. At some point in the game you can travel to the Underworld and the Ghouls are there to speak with you and even trade weapons, food or drugs. So all is not as bad as it seems. Other friends are recurring Super Mutants. In most evil caste Shrek, Super Mutants are usually in groups and there are various types. Not so common are the various robots that wreak havoc in the Capital Wasteland. I particularly love the feel of the game. I miss a better finish, more elaborate, but is offset by some moments of the game. Like when you connect to the machine and you're in a virtual dimension super happy life. The history of Fallout 3 will outstrip the apocalyptic world beset by nuclear bombs. After being locked up for years in the legendary Shelter, you are in one of them, 101. It all begins in the delivery room in time you can not control the character, only the hearing. A few seconds later they ask for your name, gender and race. The story of your childhood is summarized in a few minutes, enough to wear as it is aware of the thing. With it you can control your character, from his physical condition where you can see if you are injured. Objects (weapons, clothes, objects of assistance, others ...) and also be aware of the tasks you are doing, see the map or the premises. I particularly love the feel of the game. I miss a better finish, more elaborate, but is offset by some moments of the game. Like when you connect to the machine and you're in a virtual dimension super happy life.

  6. #6
    Join Date
    Feb 2006
    Posts
    90

    Re: Fallout: New Vegas Lose Karma By Stealing From Enemies

    Fallout 3 is filled with stories and characters. You never know what you'll come conversations that can come to an end or another. Always depend on you. This is one of the Putna strong game, its history. In the shelter, not the oven for cakes, and are 21 you are in the midst of the busy members of the shelter 101. Your father has escaped and no one knows why. Supposedly, the shelter was sealed ... or not. And here the adventure begins. Create the story yourself. You can be someone good and have a good karma or otherwise be a looter and the worst that roam outside. You open the door and you find trimmers and cold world. One had to wait more than a decade but finally got the third part of Fallout. The sequel retains the spirit of the first parts, despite the obvious recycling of the Oblivion engine, and the soundtrack is still just as sweet.

  7. #7
    Join Date
    Feb 2006
    Posts
    185

    Re: Fallout: New Vegas Lose Karma By Stealing From Enemies

    I think that you all forgot to discuss about the start. This is where our adventure really begins. Amata wakes us up and gives us some terrible news. Our father, James, has disappeared, and Jonas has been killed by the Supervisor, indeed the progenitor of Amata. We will say an escape plan, which is to arrive at his father's computer and open a tunnel emergency. In addition, we give a gun to protect ourselves. We must not forget our belongings before leaving. They are on our desk. The something we do whenever we can, pick up everything that is of value to our surroundings. Our survival depends on it. Once outside, the first thing we found is a security guard being attacked by several cockroaches, but ignore it and follow the road. Later Butch appears hard crying for his mother and asking for help because the more roaches are attacking. We do what we want, since he can convince him fend for himself, to shoot him in the back so many childhood disappointments has given us. We continue our flight and the way we met the officer and the engineer Stanley Gomez who, out of affection for our parents will not see us. When On and on through a glass we see the Supervisor and a guard in a bad way to interrogate Amata. Here I recommend you just kill the guard while her father will leave them to live as we can get the key to us or if you want to gain experience, hack the computer in your office, to open the pasadiso, and we went down to get to the door where we go, Amata appears to say goodbye and go but 2 guards come and kill us if we want but nothing will happen to Amata, we left, we went through the front door of Vault 101 and before leaving the last time we can change our basic features so if you want to do something do it. We left the wooden door and apocalypse ahead.

  8. #8
    Join Date
    Apr 2009
    Posts
    51

    Re: Fallout: New Vegas Lose Karma By Stealing From Enemies

    After following the map and after leaving a station nearby, a little later we find Sarah Lyons of the Brotherhood of Steel. We followed up the radio and talked with the famous announcer who asks a satellite dish that is in the museum of technology. What I recommend is that first of all travel to the south (Rivet City) that there is a nearby subway station that take to the north and have the very cerca.Una museum within the museum after our problems have not ceased. On the contrary, many Super Mutants will welcome his way. Register the entire museum is not a bad idea at all, but if you just want to perform the mission, we must follow the directions that indicate the location of the space module Virgo. There will be few mutants that we meet on the road. Inside this building are a couple of Stealth-Boy, a device that makes us invisible for several seconds. Between the darkness of the place and be almost invisible, have a vital advantage to the mutants displayed a couple or three in. After three get the dish, our goal is the obelisk in Washington and if there are no enemies in the area and go beyond but do not worry that the Brotherhood is there, we went up the elevator, put it, back to the radio and after speaking with the announcer finished. Rivet City is our destination, another look but this time we entered the city. A Captain Hackness we provide a bridge we cross to the other side. When we know, we asked the boat and, of course, Dr. Li. It is time, especially day to track the boat from end to end. There are plenty of boxes of ammunition scattered on the deck. Also worth dropping by the market, the church and the neighboring cabins Rivet City to collect items and unlock new sides. Finally know Dr. Li, who is talking to a certain Zimmer (you have to talk to him for another sidequest). The doctor shows a little elusive but reveals that our father has been there and working together with our mother, too, in a project called Purifier. The doctor tells us that James was heading to the Jefferson Memorial, site of his experiments in the past.

  9. #9
    Join Date
    Apr 2009
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    68

    Re: Fallout: New Vegas Lose Karma By Stealing From Enemies

    I'm getting the juice to the marrow of his bones ... great game, literally, but the owners of the PS3 version we have to stay with the desire for a decent expansion. To put the controversial note, the music of Radio Galaxy is weary ... I even have nightmares about the music of Cole Porter .. It's a game that I love (and only took him a few hours ...). It impregnable things as certain bugs, yes, but forgotten these, is a marvel. By the way (when I could not pass up xD), could do with a revision to the text view to correcting several spelling mistakes, that after people believed to be so and repeats ...

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