Developers have announced that if only 30% of the power of the Cell (the CPU of the PS3) has been used in the first part, their goal is to use the full power available. They want to do, but from what we could see 100% of the power used or not is hard beautiful!
Fortunately, the game is not only a success in graphic, it also promises to be interesting . Brilliantly mixing several types of gameplay, as the player wants to avoid any repetitive focusing on the action here, a little infiltration by there a few puzzles here, a sequence of platform there. A recipe already used in the first part and in many other games (like Tomb Raider for example), but here seems to be very tasty. Speaking of gameplay, a few new things are emerging in the second component, such as the ability to throw grenades with the Sixaxis. But the new artificial intelligence that has caught our attention. Now in effect, all the enemies react in a more natural and less scripted. In fact, as in reality, each character has a peripheral vision so they attack Nathan that if he passes through their field of vision. It is stupid to say like that, and it seems logical, but in many games, the enemies have a controlled solely by the position of the player: if it exceeds a given point, it will attack and, even if the enemies turn their backs on him. Nothing like it in Uncharted 2, so you can even try to play the infiltration in some circumstances if you please.
It is also pleasantly surprised by the capabilities of enemies who will not hesitate to follow Nathan if he starts to climb a wall. There are no insurmountable obstacles for opponents who may, as the player to embark on the crossing of a ridge, for example. In short, do not escape so easily. What is interesting is that even if you are trying to climb a wall of enemies and that you follow, you can shoot them in full mountaineering sequence or a beam. That is what developers call "transversal gunplay", so you can use your weapon in any circumstances. Therefore, a more free elements of the decor which was right in this second stage. And besides, do not hesitate to use small walls and overturned tables for cover.
Later scenario, the adventure takes place 2 years after the events narrated in the first strand. The player is still in the shoes of Nathan Drake. The hunter will treasure this time in search of the mythical city of Shangri-La. According to legend, the town house Cintamani stone, a mysterious happy that according to Buddhist mythology exhausser the wishes of whoever owns it. You know, the pebble stirs many lusts. But Nathan is not alone in this adventure will be accompanied by Chloe Frazer, an Australian archaeologist who is not cold in their eyes. Nevertheless, even if the baseline scenario may seem conventional, you can rely on the small guy from Naughty Dog we have reserved some surprises during the adventure and for refinement title ahead already one of the big blockbusters of the PS3 by the end of the year.
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