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Thread: Colin McRae: DiRT 2 supports DirectX 11 for PC

  1. #1
    Join Date
    Oct 2005
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    1,217

    Colin McRae: DiRT 2 supports DirectX 11 for PC

    Announced on 19 November, Colin McRae: DiRT 2 has landed on many platforms ranging from small to more conventional DS Playstation 3 and Xbox 360 via the PSP and Wii. A PC version is also planned and this is it, rather mysterious until now, it is today.

    Codemasters wants to tell us that this version of its PC racing game will be one of the first titles to exploit the specificities of DirectX 11. We must know that unlike the console versions due in September 2009, DiRT 2 on PC should not be available before December ... ie; after the release of Windows 7 (October 22), DirectX 11 (integrated in the new OS) and the first graphics cards the operator.

    If Codemasters is not stingy with superlatives and technical terms to describe this version DirectX 11 game, the English publisher does not denies to send us screenshots yet. While waiting for better, therefore we gargle with phrases such as hardware acceleration, multi-threading and Shader Model 5.0 ... Expressions that should be able to check the influence on the various reports or animation of the crowd.




  2. #2
    Join Date
    Nov 2005
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    1,187

    Re: Colin McRae: DiRT 2 supports DirectX 11 for PC

    what graphic card will be required to take advantage of DX11? And also would I be also able to play Colin McRae: DiRT 2 on Windows 7? DX9 now is fully exploited, and it will be quite sufficient and less dependent on resources than DX10 graphics.

  3. #3
    Join Date
    Sep 2005
    Posts
    1,306

    Re: Colin McRae: DiRT 2 supports DirectX 11 for PC

    The most important issue is that is this game really good. DIRT 1 of invalid name was firrst having no feeling, no sensation, in its gameplay. Does the game have circuits that go from one point to another? I've always been a fan of Colin McRae to the version 5.

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