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Thread: Supreme Commander 2 Preview

  1. #1
    Join Date
    Aug 2005

    Supreme Commander 2 Preview

    If the name of Gas Powered Games has long been associated with the series of Dungeon Siege, the release of Supreme Commander has changed the situation. Years after Total Annihilation, the company of Chris Taylor completely redefined the real-time strategy, including the establishment of a zoom absolutely revolutionary. For nearly nine months, Chris Taylor and his team have signed a contract with Square Enix in order to achieve more. A result that we discovered for the first time at E3 2009.

    Planned for next year, without further precision, Supreme Commander 2 should land on two platforms: the PC and Xbox 360. If the console version does not seem to be in doubt, it is currently particularly important milling PC, the true engine of the project at Gas Powered Games. A project that, in essence, is obviously not very different from the first opus. Supreme Commander 2 covers the basics of the Supreme Commander of success in us carrying 25 years in the future, compared to the expansion Forged Alliance. The factions have not changed compared to the original game, but the beautiful arrangement that was allowed to face the threat Seraphim is happening today. Cybron, UEF and Aeon tear and we discover this new conflict through three characters. three friends. everyone has owned one of the factions.

    We do not know much more about the scenario 2 Supreme Commander, Chris Taylor preferred to focus on improvements' technical '. Thus, he had first insisted that Supreme Commander 2 should change its way of presenting events. During the missions, the system of gradual extension of the card will be renewed, but the briefings will be directly integrated into the order that the whole is more fluid. In general, Chris Taylor said we have learned a lot during the design of Demigod, the previous title. Supreme Commander 2 will include the many advances made by the development team in designing maps or units. The first will have much more detail and give the impression less of being that space completely "flat".

    One card has been presented, but the depth of field and the impression of relief was substantially more successful than those of Supreme Commander of the first name. At unit level, the changes are more or less similar. Thus, Chris Taylor has stated that the polygons that compose them are much less numerous. Yet, to have no concerns and the graphical result is much better: the units are much more detailed gear richer, more complex. If we are to believe the boss of Gas Powered Games, is mainly due to a better use of shaders ... These technical advances are also a good thing for everyone, because the game runs in the final better than Supreme Commander and also a configuration would allow a Gas Powered Games to reach more players.

    Improvements "technical" does not stop there and Supreme Commander 2 should enjoy a broad overhaul of its artificial intelligence, in particular to better manage the movement of units. The new system does pathfinding and the more units one by one "and sees a group of units as a single entity. As a result, movement of units and the handling of these groups towards the front are facilitated. Since we are talking about units, it is important to note that Supreme Commander 2 will integrate a new system improvements based on a tree "technology" in three parts. The first focuses on the release of new units, the second on the boost to make this or that feature more efficient and adds to the last, ie the addition of new options to the units.

    To illustrate all this, Chris Taylor took the example of a nice little tank that fell short of a gun barrel to a long, then two and even three guns before any anti-aircraft turret to be added. More important than this "adaptability" of units, it is time this issue of setting up immediate improvements: the problem of obsolescence of old units, there is not Supreme Commander 2. We have however not yet been able to discover many new units and Chris Taylor did not want to return to this point. We still could see a real gun units that balance, over long distances, cash. Exploding on the ground, release those funds contained unit and is located directly on the battlefield.

    To conclude this first contact, Chris Taylor is back on the Order and the "experimental". Leader of our army, the Commander will benefit many extras to make it more destructive and more versatile. It will also incorporate a "rescue": when the body of Commander is damaged, the head can disengage and reach the base where a new body will be built. As for "experimental" is about to add a new "range", the "minis". As original as the others, these "mini" will obviously be smaller and less powerful, but build much earlier (after about 20 minutes of play). With the redesign of the old "experimental" (the FatBoy is superb), the addition of new and integration of "minister," we should be able to count on a total of about 25 "experimental".

    Chris Taylor should benefit from GamesCom Cologne in August for us to learn much more. It should provide details of the partner of Gas Powered Games / Square Enix for the multiplayer aspect of the game While Supreme Commander 2 seems to delight fans, we pointed our little friend said that Chris could bring a playable version of the game in Germany ... July will be long!

  2. #2
    Join Date
    Mar 2010

    Re: Supreme Commander 2 Preview

    Minimum PC System Requirements
    • OS: Windows XP/Vista/Windows 7
    • Processor: 2.6 GHz
    • Memory: 1GB RAM (XP) 1.5GB RAM (Vista/Windows 7)
    • Video: 256 MB VRAM DX9 compliant with Pixel Shader 3.0
    • DirectX Support: DirectX 9.0
    • Sound: No accelerated sound hardware required
    • Hard Drive: 4-5 GB, for full install & DirectX
    • Internet Connection: Cable/Broadband

    Recommended PC System Configuration
    • OS: Windows XP/Vista/Windows 7
    • Processor: 3.0 GHz Dual Core AMD or better
    • Memory: 2GB RAM
    • Video: ATI Radeon™ X1800 or equivalent card with 256 MB VRAM with Pixel Shader 3.0
    • DirectX Support: DirectX 9.0
    • Sound: No accelerated sound hardware required
    • Hard Drive: 4-5 GB, for full install & DirectX
    • Internet Connection: Cable/Broadband

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