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Thread: Fight Night Round 4 ( preview )

  1. #1
    Join Date
    Apr 2008
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    Fight Night Round 4 ( preview )

    The event EA Showcase 2009, held recently in London was an opportunity for us to redeem the first straight on Fight Night Round 4. The series, a reference in terms of boxing simulation, thus goes back into the ring with new ambitions, richer content and a brand new physics engine. Here are our first impressions.

    In 2006, Fight Night Round 3 we had managed to tickle the retina with its dazzling visual quality. We remember having to bave the first drops of sweat that shone on the bodies of muscled boxers ...! If at the time, the series was developed under the leadership of the late EA Chicago (studio closed in 2007), the fourth edition has also been entrusted to Vancouver developers.


    The eye of the tiger?

    Fight Night Round 4 strike a blow by offering graphics made for the less spectacular. Much work has been done on the cutting motion animations more realistic. We can now see the muscles of the boxers taking shape in real time at least travel on the ring. Already impressive in 2006, facial modeling has also made a quantum leap with new visual elements at the level of facial expression.

    If Fight Night Round 4 is expected to be a real showcase for fans of boxing, the developers did not simply improve the visual coating. Fight Night Round 4 is in fact a number of improvements, starting with gameplay much more nervous. Unlike the previous section, the fourth album runs 60 frames per second. If we could blame Fight Night Round 3 slow when executing moves, Fight Night Round 4 Round should eliminate this shortcoming by proposing a more dynamic game.



    But if the physics engine provides more fluidity and flexibility in the decomposition of movement, Fight Night Round 4 is still a pure simulation, which requires a long apprenticeship. It is indeed difficult to access, with a complex tutorial that uses all the buttons of the joystick. Moreover, developers have made some welcome touches: parry system more realistic, simplified protection, small guys EA Vancouver seemingly listened to requests from fans.

    Always to go further in the register of the simulation, Fight Night Round 4 juggled a novel system of three gauges visible on the screen: health, fatigue and physical damage. This should consequently increase the strategic dimension of the fighting: Electronic Arts promises further clashes less stereotyped than previously. Similarly, developers would announce authentically recreate the style, proportions and statistics for each of these boxers. The other novelty of an interface to seek healthcare at the end of a round. The player must now apportion the capital of points in these 3 categories (health, fatigue and physical damage). Simple and effective.


    Conclusion

    By improving the main weaknesses of the last component and increasing the speed of execution of moves, Fight Night Round 4 will succeed to replace older ground already conquered. In addition, fans will be able to embody the greatest legends of the discipline as Muhammad Ali or Mike Tyson, on fighting ahead more realistic than ever. Now have to feel the new Career mode and hope that the delicate grip does not put off the uninitiated. Beginning of the first round next July on Xbox 360 and Playstation 3.

  2. #2
    Join Date
    Aug 2009
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    3,786

    Re: Fight Night Round 4 ( preview )

    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    • Get In The Ring (5 points): Win a Fight Now match against the CPU.
    • Just Like Mike (40 points): Win a Fight Now match by KO in in the first round against the CPU in a 10 round fight.
    • More machine than man (50 points): Win 50 Fight Now matches against the CPU.
    • Knock a sucker out. (10 points): Win by a knockout in Fight Now against the CPU.
    • Ecko Trunk Challenge (15 points): Beat CPU Miguel Cotto in Fight Now on Pro.
    • Man Up Manny (15 points): Beat CPU Manny Pacquiao in Fight Now on Champion.
    • Pull No Punches (10 points): Win a Fight Now match vs the CPU while landing at least 500 punches.
    • Pound For Pound (40 points): Win a fight against a CPU opponent in a higher weight class than you.
    • The Road Is Long (10 points): Win 10 fights in Legacy Mode.
    • The Champ Is Here (40 points): Win a championship belt in a single weight class.
    • The Latest and the Greatest (50 points): Retire as a Superstar.
    • From Chump to Champ (20 points): Win the Amateur Tournament in Legacy Mode.
    • Movin' On Up (30 points): Move up in weight class in Legacy Mode.
    • Undefeated (20 points): Win 5 Consecutive Legacy Mode fights.
    • My Style Is Impetuous (60 points): Beat CPU Mike Tyson on G.O.A.T. using a created boxer in Fight Now.
    • XL (50 points): Win the Middleweight Championship Belt in Online World Championship Mode.
    • L (25 points): Win the Lightweight Championship Belt in Online World Championship Mode.
    • Solid Contender (30 points): Win 5 online ranked matches.
    • Pain Brings Glory (5 points): Win a match in Online World Championship Mode.
    • Comeback Kid (10 points): Win a Online ranked match after being knocked down twice.
    • Walk like ten men (10 points): Win 10 Fight Now matches against the CPU.
    • David and Goliath (40 points): Beat CPU Mike Tyson in Fight Now on G.O.A.T.
    • King of The Rope-a-Dope (40 points): Beat CPU Muhammad Ali in Fight Now on G.O.A.T.
    • Punch Drunk (10 points): Win a Fight Now match vs the CPU while landing at least 250 jabs.
    • Enough To Feed a Horse (10 points): Win a Fight Now match vs the CPU while landing at least 10 haymakers.
    • Precision Guided Pain (50 points): Win a fight where you landed at least 70% of your punches vs CPU.
    • GOAT (80 points): Retire as the G.O.A.T(unlocks achievements; Retiring as a Superstar and Hall of Famer if not earned).
    • Big Gloves to Fill (65 points): Retire as a Hall of Famer (unlocks achievement for retiring as a superstar if not earned).
    • Flyswatter (60 points): Beat CPU Muhammad Ali on G.O.A.T. using a created boxer in Fight Now.
    • XXL (75 points): Win the Heavyweight Championship Belt in Online World Championship Mode.
    • A Force to Reckon With (15 points): Win 10 online ranked matches.
    • New Blood (5 points): Import a boxer into Legacy Mode.

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