"Avoid annoying authentication tied to your system."
The problem of piracy on the PC is linked to that of authentication software. Several software houses have adopted stringent systems and unwieldy enough to protect your software from piracy, but often caused the dissatisfaction of users. Electronic Arts faces several lawsuits for its DRM, which is famous among those involving the game Spore (see here).
Stardock intends to curb this problem by introducing Object Game obfuscation (Goo), an anti-piracy is not intelligent because it relies on a hardware system as with the DRM provided by and used by, among others, in Spore . Stardock has decided to create a sort of capsule that includes the executable of the game and the virtual platform Impulse Reactor.
This includes information through email of the person who purchased the game and also includes the unique serial associated with that copy. We need only authenticate once the software over the internet, after which no longer require access to the internet. Every time it is run, the software checks whether the data entered the first time are also linked to those new to running and if everything is compliant, leave the game starts. If you intend to resell the software, simply run a procedure to replace the data that's selling those that are buying.
"We want to sell their games through different channels without having to deploy anti-piracy invasive," says Brad Wardell, president and CEO of Stardock. "Game Object obfuscation allows manufacturers to distribute their software to users everywhere and to reinstall the games that have purchased without limitations. Moreover, users can resell the games that were bought with ease."
Game Object obfuscation will be officially launched on April 7. During the month of April Stardock will announce the list of producers who have decided to adopt the new anti-piracy solution.
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