Announced with much fanfare by Midway during its Gamers Day 2007, Wheelman finally tip the tip of his nose. Despite several slippages in schedules of the editor, the new game produced by Vin Diesel arrived on the shelves with the claim to give a serious boost to Midway. The bald actor, always ready to plunge into the void, is it up to the task entrusted to it? Response through the Video Test.
Hello, I'm Milo Burik. Milo, played on screen by the charismatic Vin Diesel, is sent to Barcelona to try to retrieve a mysterious package. You know, this kind of package that we know nothing, but still represents a threat to humanity. In the role of a seasoned driver, thus Vin Diesel arrives in Catalonia to infiltrate the main gangs in the city. Original, "he says with a hint of irony.
Out of gas?
With Vin Diesel in the role of producer, one would legitimately expect a frame screenplay high aerobatics. Uninteresting, the story lacks hard time, no time-intensive to really keep the player in suspense. Borked writing, editing superfluous, insignificant side characters, the setting is also lagging. A real disappointment for a supposed to bring a certain size film. This aspect, missed it must be said, is a real contrast with the dramatic and explosive gameplay. Sporty driving, skidding sensational, Wheelman provides sensations game totally unbridled. To meet the need for a great gameplay and boosted the RedBull, developers have opted for a grip available and a system of simplified damage, no mass transfer. More specifically, any vehicle can quite compete with the forces of order, even in a hectic race.
A taste of the wine stopper
Tigon Studios relied mainly on the spectacular sequences in addition to its title several ideas. By climbing a gauge, the player can trigger a switch to turbo mode or "Tornado", an overwhelming attack which the vehicle is in idle mode, and performs wrong turn in a burst of ball. Class and effective. The other technique is barbaric to eject your pursuers giving great bursts of flying from right to left. A simple, but devilishly jouissif especially intelligently integrated in the race. Like Just Cause, the player can also jump from one vehicle to another, keeping in mind the good timing. Well proportioned, Wheelman provides a cocktail sauce Burnout morning of Pursuit Force. A mix which gives it many passages of exhilarating and exciting races.
It regrets, however, that progress is also linear, despite the many missions annexes divided into 7 categories. The pattern remains the same and often a sense of weariness settles very (too) quickly. Even the driving talents of Milo Burik can not fill the repeatability of the tests. Wheelman suffers from a big problem with pace and the player leaves the bitter taste of a game completely disjointed. Fortunately, the developers have managed to give a little variety to the action by offering phases of shoot-off. Although simplistic, these short sessions muscular finally bring a real breath of fresh air. Admittedly, this is nothing extraordinary, but the record is successful enough to satisfy them. However, Tigon Studios could not do anything to raise the level of artificial intelligence that remains flush with daisies.
While it is impossible to cruelly crush bystanders, the game allows the destruction of the scenery (useful in certain missions), which is unfortunately the only possible interaction with the environment. Bland and sterile atmosphere, no "life", the city has never seemed so empty ... A sad fact that only reinforces the lack of a sense of immersion, an essential element when referring to an open environment like this. And for good reason, apart from the main quest and missions annexes Wheelman does nothing else to put the tooth, which means that the tourist trip is short! Too bad, because with its 40 km2 of open space (mostly urban), the city made acceptable offers, including the most confined places such as small colorful streets. But for his first game so open-world, small Tigon guys have obviously been very difficult to control the engine Unreal Engine 3. Simplistic textures, problems of aliasing, sudden drop in frame-rate, crude modeling of the characters, simply Wheelman two years behind the competition.
Conclusion
In the end, Wheelman is a game that just does sympathetic than half his contract. Despite the good feelings and ingenious ideas, the production of Vin Diesel is weighed down by a series of technical faults which are impossible to ignore. Outdated graphics, repetitive missions, directed botched, Wheelman does not benefit from the qualities needed to claim a place among the elite, even for fans of open games (GTA, Saints Row). A disappointment all the more regrettable that the title of Tigon Studios had the potential to climb much higher. Wheelman is a bit like a cheap wine, to taste only in times of crisis gaming!


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