With the new exclusive video of Call Of Duty: World At War and pending the publication of the complete tests, now here come the first update. If the new action game signed Treyarch / Activision should not leave before Friday, it is actually available a few hours across the Atlantic.
Stamped v1.0.1017, the first small patch fixes various bugs in the manager servers, but it does not like this course. It is thus subject to activate support for mods in cooperative solo and multiplayer. A notification system is also in place to prevent any new players updated while the SLI management has been improved.
It will no longer be necessary to have a valid key to a dedicated server hosting and management is made easier when respawn and balance of weapons have been improved. Finally, several minor bugs find their correction with this update we offer course to download directly from our servers.
Download the update v1.0.1017 for Call Of Duty: World At War (318 MB)
- Mods are now enabled in Co-op, Single Player, and Multiplayer.
- Players will now be notified when a new patch is available.
- Improvements for SLI support.
- G_Spawn: no free entities crash has been fixed.
- Server no longer runs out of script variables.
- License key is no longer required to run a Dedicated Server.
- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
- Various fixes in Server Browser.
- Players will no longer see multiple friend invites from the same friends.
- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
- Clan Tags will now display in game where appropriate.
- Map holes fixed
- Spawn improvements and weapon balancing
- remote desktop now works with dedicated servers


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