Originally Posted by
Beatricef
I don’t think whether I am correct or not but I think this would be the inefficacy of the graphing feature that’s is employ in browsers now I have the graphic card that able to render full-blown, openGL game like Doom III that have very twisted shaders and extremely high polycounts at high frame rates that is having the similar time chokes rendering 20 textured cubes through simple point lighting on a 600x400 viewport so because of the graphic inefficiency might cause this it’s just appears to be wrong to me
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