Re: ASML tips roadmap for EUV litho production platform
You are not recalling about other data compression. Let me explain you an example. Do you understand that .pak files utilized in id Software games are typical .zip files? It is fact. You can unlock them with Winrar and all things. If you were thinking doing this those 20 years before, people could laugh at you. The game will get 100 years to load. Because there was not sufficient CPU power, not enough RAM. These days it is small for game files to be deeply compressed because our processors are powerful sufficient to make it sensible. Improving compression is not just superior for storage media like being capable to fit GTA 4 on a dual layer DVD for your Xbox 360, but it is good for the internet also. Most websites nowadays have gzip compression and it really increases effectual bandwidth because plain text is greatly compressible. We also have great file compression on youtube videos in the .flv layout. They are so greatly compressed that it acquires about 15% of our overclocked E6600 to decode youtube's usual flv files in real-time.
I'm the Proud Owner of the most dangerous weapon
known to man kind: Human Brain
Bookmarks