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Thread: Half-Life 2 - One episode

  1. #1
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    Half-Life 2 - One episode

    Total success for some, title largely overestimated for others, Half-Life 2 leaves few really indifferent players and it should be the same for it of this One Episode as one has, first of all, of the evil to encircle. Not really a continuation, not really an extension, this new title of Valve does not require the original play to function and, as its name indicates it unambiguous, it inaugurates a system of distribution by episodes which one can download directly since Steam or buy in the trade on a DVD distributed by Electronic Arts…

    Impossible to speak about this One Episode without completion to then waste the end of Half-Life 2 before continuing this article, I hope that you already finished the famous title of Valve left in November 2004… The end of this one proceeded more or less at the top of imposing Citadelle of Doctor Breen and if the plans of the latter seemed thwarted, we did not know what it occurred of our heroes, Gordon Freeman and Alyx Vance. To be completely honest, Episode One finally does not bring of true answers and it begins whereas Alyx and Chien, its “robot of company”, excavate the debris in the search of Gordon… to the foot of the Citadel. Such an amount of worse for the explanations, we do not have in any event too time to think of it since a message of Doctor Steiner explains us why the zone is particularly dangerous: the core inside the Citadel threatens to explode and carry all the town of City 17 with him.





    The first mission of our accomplices is thus to turn over inside the Citadel in order to restore the protection system of the core. That will not prevent its explosion, but must make it possible to gain sufficient time to flee the city. Accustomed of Half-Life 2 will not be dépaysés since there is in fact strictly nothing again, side player, in this One Episode. The possible actions are identical, the weapons also and if the progression of the scenario is obviously different, one remains in the same spirit of alternation engagements/puzzles. The latter are always very simple, but it will be regretted all the same that they are generally copied on those of Half-Life 2. Blow, one will be found once again to play with the gun antigravity which will still make it possible to make mumuse with the physical engine: here, a “balance will have to be balanced” to reach a cornice and there it is a can full with air which will open the way to us.

    This classicism compared to Half-life 2 is at the same time the force and the weakness of One Episode. Weakness of course, because throughout the part, one has this terrible feeling of already considering. The decorations are identical so that we know already, the adversaries are for the majority of old knowledge and the “boss of end of level” is hardly more surprising. But it is also about the force of the play, because there is immediately really the impression to find Gordon Freeman where it had been left. Valve did not try to mislead us on the goods and for the bazaar which one has foutu in the Citadel of Doctor Breen, it is now necessary to find a means of fleeing City 17. That passes, as we said, by a turning via the Citadel, that continues by the cleaning of an infested carpark of ant-lions and with a sequence that the survival-horror would not disavow where it should be joined an elevator whereas the zombies attack everywhere.

    Without revealing the contents of only the six chapters of this One Episode, it is important to announce that the beginning is undoubtedly the least interesting. It is also necessary to speak about these some continuations in the streets of City 17 or these sequences during which it is necessary to escort some civil. The unit always is very rythmé, very dynamic so much and so that the player time does not see to pass… or rather if, it sees it passing since after only five hours of play, last kinematics appears and with it a rapid presentation of what will be the Two Episode. Although there are three levels of difficulty and that the occasional player will have some more probably for eight hours, that remains very short and frustration will undoubtedly be read on many faces. Let us not lose however considering Episode One is marketed 20 euros, that the adventure suggested is a true success and that its “time cost” is finally in the average of the current plays of action to the first nobody.





    One Episode constitutes a sympathetic nerve extension, Valve was not tired and we would have liked to find some new creatures. The only innovations of the “bestiary” are at the level of thealive ones which are seen supplementing by the zombies “combine”: large strapping men resisting the balls well and trimballant themselves with a grenade. It would have been also liked that Valve innovates on the side of the gun antigravity rather than to serve again us of the “puzzles” which function always as well, but which feels heated. Lastly, on the side of the technique, Valve was satisfied to exploit the HDR for one returned of quality, but sometimes too luminous. That does not waste however an effective realization which proves to us that the Engine Source, in spite of its limitations in term depth of field, is capable of beautiful things. Special mention for the band, always of good level, and French doubling, convincing: the amateurs of VO will appreciate that Steam makes it possible to choose one or the other of the versions.

    Conclusion

    Ultimately, Half-Life 2: Episode One is exactly it for what one had to expect: without real genius, but in very serious manner, Valve takes action on the adventure begun in November 2004. It is not necessary to have Half-Life 2 to play this opus, but it is highly advised to have finished it in order to know the principal characters and to better appreciate the history. This history precisely lack a little plume and innovations, but the essential ingredients are there and it is necessary to be particularly demanding to be bored during the five hours of adventure suggested by the team of Gabe Newell. In spite of the presence of the module of play in network “deathmatch”, the lifespan is obviously the large weak point of a title which costs however only 20 euros and is thus in the current average of the FPS.

    Rate/rhythm and variety of the situations are not enough alas to compensate for the lack of innovations completely. Since more than eighteen months that Half-Life 2 left, one would have liked that Valve shows a little more audacity by proposing really new situations to us and more original adversaries. In a word as in hundred, let us say that one would have simply liked to be surprised by the developers of Seattle. Instead of that, one finds oneself with a strictly identical arsenal and an adventure reiterating the main part of the strings of Half-Life 2. On certain points, the work of Valve is not besides so different from the best modules created by the community. While waiting for a Two Episode which precisely gives the impression to answer these waitings, the amateurs of Half-Life 2 will benefit all the same from an owl additional scenario!

    A light sound saturation wastes a little bit our video exclusive. Compiling many sequences taken with various stages of the adventure, this one enables you despite everything to discover several combat and some puzzles.







    Valve is very with the fact of the broad screens and it is possible to play in practically any resolution: in Bi-screen mode, separation between the two monitors is a little awkward, but the result is enough owl.
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  2. #2
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    Half-Life 2 - One episode More and More Photos,Wallpapers,Pics and Screenshots





    Dell C610 PIII 1Ghz
    Docking station
    DLink Radio
    Codi DC/DC adaptor

  3. #3
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    Half Life2 One Episode-- Is This A New Release?
    THE GRAPHIC LOOKS EXCELLENT, i will definately buy this game
    cool screenshots which means that the game requires a compatible graphic card
    what is the minimum requirement to play this game?

  4. #4
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    Re: Half-Life 2 - One episode

    Cool, these look like 16X Antialiased images. I have seen literally no difference between 16X SLi AA and 8X SLi AA in this game as well as the previously released HL2. But I can see a hell lot of difference in doom3 and its expansion. Dude how did you get these images. Has Valve released some hotfix in this regard for 16X AA on nVIDIA graphics. Please dude reply me at nimrodelasya@yahoo.com

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