The developers of Total War series have sweeping concepts in their hands numerous times for fans and followers of strategy games, but not capable of to use the qualities as expected. Now it's been ten years that Creative Assembly developers are thrilled with joy by laying formidable strategy games. Hence when they announced plans to renew the wonderful origin of the Total War series and push us again in feudal Japan, as saying that our salivary glands began to function at full capacity. And at present, the result of this noble desire is finally a mouse click away. Motivated by the developer’s vast experience and talent, Shogun 2: Total War finally proves too great and sharp as a katana wielded by a samurai before the battle. Total War is a fresh chapter that is modified, optimized and ready to become one of the best strategy games ever. Shogun 2 is a intention by Creative Assembly that has managed to fit the criticism for their poor and irregular past games, which despite all odds was not able to prove to be as expected. Shogun 2: Total War is the upcoming genre of many expectations.
In fact the first Shogun: Total War had put down the groundwork for a license quickly that became crucial to the middle of the strategy. The episodes are then followed, always putting out a well-oiled gameplay to immerse ourselves in very different historical eras. Thus we as well might take control of the Roman legions of European knights or Napoleonic Grunts. Hence, this new release offers us about the return to the Japanese archipelago in 1545, right in the Sengoku-jidai. A true interactive college courses, and exciting to boot.
As of the story, Shogun 2: Total War is based in the confused world of 16th century Japan. At that time, the shogun clans fighting for control of Nippon territories in fierce tribal fighting, leaving the country caught up in misery, and destroying territories all over the place. After the Onin War, where the country of the rising sun was almost completely destroyed, the most important and predominant political and military culture of Japan, shogun family decided to mobilize their forces to deal a final blow to size and weak enemy with the intention to control the future of the nation and the millions of Nipponese. People like Hojo, Takeda, Tokugawa, Uesugi, Shimazu, Mori, Oda or Chosokabe, will be the player who can choose at the beginning and that accordingly they will have their own alliances, and special territories or characteristics.
At the beginning of the campaign, therefore you must choose your side among the 9 major clans of the time, each based in a different corner of the archipelago and offer specific bonuses. The Shimazu clan, for example can recruit samurai cheaply while the famous Tokugawa receive diplomatic benefits, among others. But whatever your initial choice, your goal is simple: impose your authority over other factions by force, by trickery and by any other method you see fit to use, so that the emperor is literally forced to appoint you as the new Shogun. You can imagine that the other clan leaders pursuing exactly the same goals and they do not capitulate so easily. You are now engaged in a real war for power, rich, exciting and ruthless. With such fertile ground, The Creative Assembly has developed a title that is in line with the very strong Empire: Total War, and even more from its parent dedicated to Napoleon.
Obviously, none of the warlords wanted to give up their political or military aspirations, and hence they bitterly fought to exhaustion. Pacts, suicide strategies, wars and acts of the cruelest revenge ... bad times lay ahead. And right there is where we come into action. Like its all previous Total War series, Shogun 2 as well allows full freedom to the player. We will keep getting help and advice but we will not be trained by them. The user decides how to raise their game by developing their own strategies and stories. And in terms of our decision to choose a family or another, we have a completely different experience.
Each clan is different from another. As has been our choice, we find in different parts of Japan with resources along with very specific and diverse tasks (the location of each clan can even make the game's difficulty, and so we are warned before opt for a dynasty in particular). The main playable method, the core of the experience of our departure in the main mode (Shogun 2: Total War has several game modes discussed below), not unlike that seen in previous Total War franchise. That is, we have 2 classic views: turn-based strategy real-time, and overview maps of the territories. Both have their vital importance in our progress in the game but we want it or see it right, we can dispense with any of them. Dresses keep their own characteristics and style of play, which makes them different, yet complementary (especially if you enjoy the preparations for the fighting). In the main campaign map, we will have many outstanding parameters.
The gameplay of these phases (global map divided into zones to conquer) has not basically changed but there are some improvements that benefit us. To complete your quest for power out, you will first need to do with the initial conditions specific to each clan, some being more powerful than others, but most already maintaining great rivalries with their neighbors. In all cases, you should first make an army worthy of the name. Remember that the army is expensive to produce and maintain. You'll have to generate resources, develop your provinces, trade, raise taxes, etc to maintain the same. The problem is that like in real life, taxes, it's been unhappy, then it must ensure the well-being of the population ... Another element to consider is the Master of Arts, which serves as a tech tree and determines the units and buildings that will be possible to construct, since the 2 branches are moving towards each war and the other to the economy. In short, you'll understand that there are lot of parameters to manage in this part of the game but do not worry about all that, you can choose to enjoy permanent help.
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