If you look back over the first weeks of many of the MMORPG published in recent years, the first thing to notice is the instability that has characterized the gaming experience, caused by bugs or just enhanced graphics engine, as well as many other small/major problems undermining the fun. It is precisely for this reason that the beta stages of Rift developed by Trion Worlds, they hit all those who participated, thanks to a quality comparable to titles published for months.
This is not only stability, but also quantity: Rift encompasses many of the mechanical and implemented by experienced MMORPG that have seen the light in the last 10 years, seasoned with some news that has already seen, however, the flavor, at least in part. Rift in creating a character in the ranks of the guardian or defiant and this choice will characterize most of the game experience, both in the starting zones for both breeds available. The guards are made by dwarves, high elves and mathosian, while counting on the defiant Bahn, and eth kelari. Do not expect extremely feature races, apart from only skills that do not affect too much - the work done by Trion in this case is not so inspired.
To capture the interest, however during the character creation you can get four selection : mage, cleric, warrior and rogue. At first glance it might seem real classes, but in reality should be defined as vague archetypes. Rift, in fact, uses a complex system of soul. The following shall be considered as classes, and present in large numbers.
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