The battlefields of World War II, tours have been countless times in video games, both in the field of action and in the strategy, not to mention air combat games, etc. RUSE is in the field of strategy, and, of course, brings us back to the hard world conflict. Its great advantage is that it is one of the few quality proposals that are in the console market, although it is certainly a much more competitive sector in PC, where real-time strategy with very great representatives. That does not mean that the game has some merits noteworthy, highlighting the clear presentation and approach, which is unusual in the titles of this type we have seen in recent years on the consoles. Similarly, the interface control responds surprisingly well adapted to the controls, and regardless of the cursor.
This is accomplished by moving the camera toward the unity that we want to move, press a button, move to your destination, marking it on the stage, watching all the time with great accuracy where it will be displayed semi-transparent representation, so faults are eliminated so common in the transition to a world without keyboard and mouse for this genre. In any event, PlayStation 3 users should be aware that in a few days can use the Move PlayStation controller to control the game, which places it in an experience much closer control the mouse, thanks to the function pointer. In this case, select the drive to control the remote and press the button if we move more, we can regulate the size of the cursor. The other options are, in general, identical to control with traditional control either Xbox 360 or PS3, by using the different buttons included in this command.
So, which players must keep in mind is that the title resolves an ingenious way, and without trying to imitate the use of the mouse, the presence of the traditional control knobs, so it does not become an obstacle in any time, although occasionally miss a little more precision, whatever the employee control. But it is because the control system itself is imprecise, but because occasionally the game is very demanding and requires a high level of accuracy.
A good example of RUSE requirement is that even in the first battles can be won simply by using brute force to pass over, like a roller on the enemy. That simply will not work, not even in the lowest levels of difficulty, which always forces us to take a strategic approach in managing not only resources but also at the offensive, something that may seem like platitudes, but often is overlooked in the genre.
The difficulty levels are key differences, like the fact that if we choose to accept the greatest challenge we will not have reinforcements that saved us at the last moment, even the more innocent side quest can become a little hell. This is something that must be taken into account, because even though the game experience is, in itself, very similar, the big difference that comes from raised levels of difficulty makes the game experience can be very different, either because it is easy and boring, and because its proposed challenge is impossible. It is advisable to opt for the lowest level, at least until we control, but then genre fans will appreciate the presence of a really difficult.
Similarly, the missions show a good level of variety in their approach, something that becomes clear from the beginning, when the game opens its doors to the front of Tunisia, in 1942. Throughout these early missions, the game's protagonist, Joe Sheridan will escalate in the military, which will take you to be a great general in the German front in the twilight of the conflict.
We follow its story, and is a good way to bring the story and define what battles are reflected in the game. It is a good approach, and works very well, as it provides a narrative defined in scope, focusing on the protagonist and his environment, and can offer a story within the framework of the World War II, instead of tell-for the umpteenth time-that war.
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