Results 1 to 2 of 2

Thread: Robin Hood: The Return of Richard (Wii)

  1. #1
    Join Date
    May 2009
    Posts
    1,611

    Robin Hood: The Return of Richard (Wii)

    In Europe there is not a representative number of games born on iPhone that have made the jump to WiiWare (this is even more common among mobile / iPhone and DSiWare), but there are some interesting representatives worldwide, with mixed results. It is worth noting that the game was also launched on the PSP, through the Minis, with identical results in quality, as will be discussed.

    Robin Hood is back in fashion thanks to yet another revision of the English folk hero in the movies. And we must bear in mind that the earliest references to his legend are the thirteenth century, so it is quite worthwhile to continue renewing itself in strange historicist claims. Regardless of how you go at once interesting film to Scott, we now holds Robin Hood: The Return of Richard, a title that comes in good time the market, but it lacks the quality to persuade anyone.


    While Richard, the true King of England, is absent from his throne, his country rages in chaos. England has been invaded, and enemies burn and destroy local towns and villages. After the house of expert archer and hunter Robin Hood was burned down, he, together with a group of free archers like himself, hides in Sherwood Forest and begins his fight for justice. The fate of the people now lies in your hands. Help Robin to defeat the villains and restore peace in this shooting game!

    Key Features:
    • Complete 12 levels, defeating numerous enemies and visiting different locations in medieval England
    • Search for hidden objects to get bonus points
    • Fight with super villains, such as the Sheriff of Nottingham
    • Replay the game to improve your score in the High Score Table


    The game, in iPhone / iPod Touch, works reasonably well: a lightweight title, using your finger to point, designed for minimum line items. It is good entertainment, in fact, but the type of game you're looking for in this device is not the same as that given in front of the TV and play a game for casual, quick, and get something else, there is much more interesting titles .

    In this version we change the pointer finger on the Wii, and I must say it works very well, and with the buttons A and B do the rest. Of course, since the time when the game is set, shoot arrows, but here we are already the first problem: one expects to see the arrow. Not a bullet, there is no way of seeing with the eye, an arrow is fast, but one hopes to have the same visual support.

    The PSP version is identical in its clumsiness, but the game is much worse because it is intended as a basis for one touch control, and move the crosshairs around the screen with the analog stick so bored as expected. X is fired and recharged with O.


    When the arrow hits you hear a noise (a sound effect rather hollow and cumbersome, it must be said) and we deduct meter is at the bottom right of the screen and that helps us know how many we arrows above. The amount is small, because with eight arrows quiver seems to us at least something, but after all necessary for the development of a game providing the element of charge. Yes, like a revolver.

    Recharging is not much point: you press B and instantly you have more arrows at your disposal. It would make far more sense to shoot later in the string tension, or introduce some other type of handicap related to that, something that was credible, in short.

    When our arrows give the enemies they make a noise (ridiculous), fall down in a couple of frames of animation, and disappear. The animation frames are scarce, everything moves very awkward, and it is clear that shooting games of Super Nintendo and Megadrive offer better technical results. The designs of the enemies are repetitive to the extreme, and their routines are absurd: most wanders from side to side, and thanks. It's like shooting rubber ducks in the sketch reproduced hundreds of times in the Warner drawings or Hannah-Barbera.


    From time to time you leave one in the foreground, and certainly does scare you. But it is a mass of pixels drawn. Other enemies (a few), try to attack us, but for his lack of animation frames is so obvious they do not pose a real danger. Sometimes it even seems that things happen, and some carry torches, but then do nothing with them.

    The difficulty of the game is, therefore, almost nonexistent. If we consider that Robin Hood has a great bar impact energy and that each enemy takes away a tiny amount is closer to being a disciple of Lambert giving swords in Scotland than anything else. In fact, the player must put a little on your part to die.

    The game has some history: it tells clumsily with static images and text. No normal narrative or dialogue or anything. Suddenly, the game ends, you put your name on the scoreboard and go. There is no climax, no playable or narrative, and there is no reason to keep playing that the inertia of having begun.


    Without additional game modes or extra difficulty with terrible graphics and little or no set (really hard to see what moves on the screen, seem, literally, drawn from the screen of an iPhone), music and sounds sad, and very limited gameplay ... little can offer this Robin Hood. Even the film adaptation of Costner to 8 bits was better.

    Conclusions:

    The only thing interesting about Robin Hood: The Return of Richard is that you can laugh playing it in the same way that you can laugh watching a movie. But pay for it? Better to put anything on TV (and why the picture is emetic) to wear with this game, that even serves to entertain the children, nor the fans more radical than Robin Hood may have.

  2. #2
    Join Date
    Mar 2010
    Posts
    1,998

    Re: Robin Hood: The Return of Richard (Wii)

    I have played this game it is really the best that i have ever played and i really loved the graphics control which can be played on any nor PC.

Similar Threads

  1. Batman Arkham City-Catwomen+Robin downloads
    By NinjaBunny in forum Video Games
    Replies: 2
    Last Post: 21-05-2012, 07:06 AM
  2. Replies: 6
    Last Post: 07-08-2011, 09:08 PM
  3. Need information about Richard Franiec grip on S95
    By Bartolomeo in forum Portable Devices
    Replies: 6
    Last Post: 04-07-2011, 10:58 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Page generated in 1,715,129,746.51254 seconds with 17 queries