Back a few months back, at the time of the release of Sacred 2: Fallen Angel on PC. We were captivated by the open world and freedom of action proposed by the game, which we had driven to that Sacred 2 is hack and slash what Oblivion is RPG.
The problem is that offering the player a non-linear progression in open environments and developing a universe as vast and searched than Ancaria (containing 500 quests and dungeons sixty on an area of 70 km ² ), the Ascaron team was exposed to the many bugs that have affected the gaming experience on PC and we have taken into account in the final. The advantage of this port late on consoles is that it includes multiple corrections made to Sacred 2 since its release. All is not perfect yet and there subiste a few minor technical problems, but the degree of finish of the game is much more satisfying, making it more pleasant to go. Do not ruin, the few additions and adjustments it has received are particularly useful, as you will see throughout this test.
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