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Thread: Empire Earth II PC Game

  1. #1
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    Dec 2008
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    Empire Earth II PC Game

    The strategy game is one area that I like in particular. Since Dune 2000 Warcraft 3 up through the series Command & Conquer and Total Annihilation the late, to lead a small army and develop strategies to attack or go to the bourrin with 200 units that do not want that do battle with the adversary provide very valuable little pleasures. There was that although we are given anyway.

    However, I must admit that lately we impatience in waiting for a STR worthy to take up the torch of old pending an Age of Empire 3 by the end of the year, if we are wise. There are many Warcraft 3 had, but his stamp "role play", although a must for aficionados of the genre, kidnapped a warrior charm of good quality for veterans of the old school. It does not mention the passing game The Battle for Middle-earth that was quickly forgotten and an Army Of Exigo, yet full of qualities, but lack of innovation to truly mark the spirits.


    Therefore, behold, the team of Mad Doc Software are part of a second Empire Earth which took over the concept of Age of Empire by pushing the vice a little further. More units, more time, more features, graphics very cared for and a lifetime of crazy with several options of different modes of play short, almost a hit. This means that the sequence was awaited with impatience hardly mask the filaments of slime and frenetic pace of the right leg. And here he is, fresh, hot

  2. #2
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    Re: Empire Earth II

    Overview

    Zou, quick launch and therefore this game promising. And then, stupor during the video intro. A vertical line located at 4 / 5 of the screen indicates the worst about the future career of the monitor. Well no, the screen is doing very well and this line is apparent in the videos for some reason. Digression to say that crossing the video intro on Mad Doc Software demonstrates some of the mental health team or a penchant for illegal substances as it is delirious. This hilarious short time past, we are therefore in the game itself. Announcing it all go, Empire Earth incorporates the ingredients of his grandfather and developed. Therefore, the slight impression of having launched an Age of Empire Like is not as trivial as that.


    The first menu offers the classic choice of settings options, the recording of the game, the publisher of maps and the solo or multiplayer. This suggests a connection or through the Internet or via a LAN. Nothing shocking there. The solo mode is also in the classical exacerbated by proposing either a Campaign mode or Skirmish mode. If it takes a multitude of different civilizations, the Campaign mode only allows you to integrate the ranks of Korea, Germany and America. Turning a mode is also available and allows you to relive some historic battles incorporating any faction camp. A tutorial is also involved to help you start and this is not a luxury as the game is rich in possibilities.


    One of the peculiarities of Empire Earth 2 is to include a chronological period from 10,000 BC until 2200 years of our era. Depending on the country chosen, the period begins and ends in different ways. Thus the campaign begins in Korea in 2333 BC and ends in the year 676, while the Americans began in 1898 and ending in 2070. Nevertheless, the Skirmish mode is best able to discover all the possibilities in the game they are nothing but huge in game options, maps, environment and economy that you are free to set as you want. In this mode, a larger number of cultures are available, like Romans, Britons, Greeks, Chinese, Turks and Incas. A diversity that I am not unknown as the overall presentation of the game suitable for Age Of Empire, therefore do not feel at home. And like the latter, Empire Earth 2 is not just a game, leaving the minimum military side management, such as Command & Conquer: Generals, but has a full range of arguments diplomatic, commercial and economic interests.

  3. #3
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    Re: Empire Earth II

    The periods are divided into 15 levels, regardless of civilization. To move from one level to another, you need to acquire technology. If the level 1 is the javelin and the slingshot, the last level features futuristic units, equipped with magnetic shields and other weapons of its kind, leaving no chance for a civilization still busy hitting flint for heating.

    Therefore, the fighting does not take place solely on the plain, the arms, but are also major economic and technological. And this game, the AI is very strong and often stronger than you in high levels of difficulty. If you fail to develop your civilization quickly enough, you'll be forced to throw stones at tanks or you hide in your mud huts to house a nuclear missile.


    Technological change can be summarized in three points. The first is military and ensures the progress of your troops. The second is economic and one is imperial. The differentiation between these two is rather vague, since if the proposed economic changes such as to stone, therefore affecting the arms of your troops, the Imperial offers leather work, affecting also the same units. Each item has four levels of evolution. Once these steps completed, you can skip to the next age.

    Each passage from one age to another changes the appearance of your buildings and your units. Even the interface can sometimes change and this is not the easiest to find her young in the future. To move from one level to another, it makes you gain points in technology, as they say. These accumulate at a rate automatically pépère. This pace can be accelerated by assigning people to research. Ah yes, citizens are the peons of Warcraft, without the "Zon Zog. Useful to collect resources and build buildings.

  4. #4
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    Re: Empire Earth II

    Buildings, talk about it. They are not numerous. Any break, a small thirty and freedom of placement is limited by not allowing you, for example, to place a house directly next to another building. Resources, they are more numerous and range from the food timber through the stone, tin, uranium, gold and oil. All civilizations do not use oil and is mainly attributed to the U.S. (would like). Uranium is not harvested immediately and it was not until the age of the first bombs to be able to benefit. And in this resource management process, a truly innovative system was born in Empire Earth 2. This system allows you to see how many people are busy collecting a particular resource. In addition, you can also see those who do nothing and assign them to the task without having to chase on the map.


    Empire Earth 2 also addresses a technique of cutting the maps. In summary, each card is cut in a state or province. At the beginning of the game, you automatically acquired but it is permissible to have more if you are the first to do so. Otherwise, it will discuss farm hot iron bar with the current occupant.

    In each province, you can build a city hall, the main building. But you can not build one. This limitation also applies to other buildings, but to a lesser extent. To build more buildings, you will need more provinces. Most provinces require more resources but also a larger area to defend. Anyway, if you do not claim the statements are neutral, enemy AI will do for you and your costs. Each province becoming a kind of new database with its own troops. Some opponents ask for an alliance may be up to you and to impose economic or military conditions.

    Just like in Age of Empires 2, you can design markets, with market units can move freely from one of your provinces to another in order to trade. To help you manage your territories, the usual small map on the left or right of the interface has a real-time 3D rendering as well. No more tiny red or blue moves, it really is a camera filming the event at a point while you are occupied elsewhere. A remarkable tool during attacks to oversee the conduct of operations while you are busy preparing for backup.

  5. #5
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    Re: Empire Earth II

    A truce is also prohibited and any action during a period of time, allowing each party to establish its military bases and economic. At unit level, they are many and range from small archer to catapult through the M18 Hellcat tank American. There are also air and naval units to conduct the battle on sea and air, can therefore use the weather to your advantage. And yes, Empire Earth 2 offers management weather is not only visual but may affect some units or downright impossible to make use of air strikes. In all, you can set up in 2000 Skirmish units simultaneously.

    But before reaching that point, your machine will already have made weapons. Because if conceptually, Empire Earth 2 is certainly a game of strategy richer, enjoying remarkable innovations and gameplay of a copy, technically, it does not and that's a shame. The qualities of the game are many but the list of black spots is not small, however. Firstly, the graphics are not the best. Although the game is not ugly, far from it and the effects of water at Farcry are sublime, but the good alongside the bad. Thus, on some maps, the pixelization is very important and really work. Overall, the graphics are a bit bland and do not betray visibility copy. The movement of units is also to emphasize a black felt as if that seems anything but natural. They often seem to "drag" with the movements do not correspond at all to travel. And finally, with 6 players on a map, the best machine in the world forfeit. The interface already betraying certain heaviness to the manipulation becomes completely unplayable when a very large number of units to discuss coup shovels in the middle of everything. According to abolish the automatic backup: set automatically every 5 minutes to 30 minutes (though after passage 30, the game continued to save every 5 minutes), it involves time monstrous 5 to 10 seconds. It's annoying as possible.


  6. #6
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    Re: Empire Earth II

    Conclusion

    Empire Earth 2 is devilishly complete and I am far from having made the tour. Certe, and it s cold eyes, the concept is that of Age of Empires 2, developed and improved, but unfortunately not all of the criteria. AOE2 was even on the machines of the time, very fluid with a very light and intuitive and even if the AI does not compete with the Empire Earth 2, the pathfinding was much better. Innovations such as the management of people assigned to the collection of resources and the 3D map, called "Picture In Picture" actually bring more and Empire Earth 2 can boast of not being caught in a purely d STR action focusing on resource aspect as well as military. The shelf life is like his predecessor huge.

    The concept is there, it is missing more than a technical level with him to make Empire Earth 2 a hit of its kind, without wishing to revolutionize provided.

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