After many setbacks due to the merger Activison / Vivendi Games, Massive finally found asylum at Ubisoft. As a result, the proposed extension for Soviet Assault World In Conflict has been revived and is an almost final version was received while the release of the game must be in mid-March. If more than eighteen months after its release, World In Conflict is still top the list of strategy games real time the most popular, the double question of content and relevance of this extension arises. Our initial response.
No question to the devil, however, the Red Army is in very large numerical superiority and defense merely to limit the losses and organize a withdrawal described as strategic. In Soviet Assault, the baseline is the same and for good reason, Massive has decided to change his perspective by allowing us to precisely control the Soviet troops. Intelligently made, the campaign actually falls to that of World In Conflict, so that newcomers are discovering a long scenario that we move from one camp to another.
It is important to state that former World In Conflict will need their saved games to "zap" the American mission. If these safeguards are lost, they will take the entire campaign. In total, Soviet Assault allows us to represent the troops of the Red Army through six missions generally more challenging than the basic game, despite the presence of a first mission to grip us depicting the development of the great Soviet offensive on Berlin.
No question of our preview to the full detail of the missions of the Red Army and we have therefore focused on the fourth season of the full Harvest. This is to continue the advance of Soviet troops after the acquisition of Seattle and Tacoma. Urban areas therefore give way to vast expanses of agricultural assaults more conducive to large-scale ambushes and small ... This falls quite well: the engine of World In Conflict excels in this kind of conflict.
Bookmarks