If Creative Assembly and Sega have already submitted an alpha version of Stormrise last July, we had this time the opportunity to test ourselves a much more advanced version of the next set of real-time strategy of both partners. The STR as regulars say a genre is generally reserved for PC, but with Stormrise, Creative Assembly seems to have found a formula as original as it is to bring this kind on consoles while allowing PC players. We tried both versions and here are our impressions pending the release of the game for a few weeks.
When Creative Assembly believes gamepad
At the base of Stormrise, a simple idea: instead of adapting the gameplay mechanics designed for the PC, why not try to develop new, this time taking into account management via a joystick? Developed by the Australian team from Creative Assembly (which has worked on Medieval Total War), Stormrise repense completely habits player real time strategy to make the whole the only playable with a joystick or Playstation 3 an Xbox 360 ... You try to specify as clearly as possible the principle.
It must first have a mind that is not to dominate the battlefield like the other games of its kind. Stormrise for us in the third person behind the currently selected unit ... Therefore, it is obviously very important to move from one unit to another in a minimum of gestures and from this point of view, we can say that the developers have managed a feat. The control system allows to show a kind of dial on the screen on which directs a beam to point to any particular unit. Release the pressure then validating the selection of this unit.
Better to go even faster, the developers have integrated the selection to help whip a little bit short on the right stick to pick up the nearest unit in that direction. One can very easily and very quickly move from one unit to another without losing accuracy. This system is more effective if it reflects only the position of units on a two-dimensional: while playing cards have some relief, then you can change to select a unit above perched and get a field of view much more important.
To complement the whip select, the developers have obviously developed other "tools" that are equally effective. Thus, to form groups, simply press a button and the units closest to the selected line (up to three units per group). The "unbundling" is just as easy, while a more precise selection is also possible to satisfy all players. Another very clever, developers can give orders to any other unit without having to control it directly.



Reply With Quote


Bookmarks