open source FPS Game Nexuiz 2.5 Release
Almost a year of hard work, 3000 single changes, new developers and players, a few tourneys and lots of matches have passed since the last release.
Today the Alientrap team is proud to bring you a new and improved Nexuiz! Still trying to achieve this fine balance between fun and a challenge, you will notice lots of small additions that will make playing even more fun.
Some larger changes like the new guns and particle effects will make you want to dive into the great and friendly Nexuiz community, while the large additions including the race game mode, some new maps and improved netcode will take away lots of hours of your free time.
Do you dare to take a look and see for yourself what a totally free and open source game can be?
download from here
Re: open source FPS Game Nexuiz 2.5 Release
New features include:
* Completely redone HUD and user adjustable scoreboard
* Totally rewritten Client/Server communication to cut the bandwidth usage in half
* New gamemode "Race". Try to get from start to end of a level as fast as possible. Available as free-for-all and team variant. Further allows to play with or without a qualification period.
* Added several new weapons (on-hand Grappling Hook, Port-O-Launch, T.A.G. Seeker, Heavy Laser Assault Cannon, Rifle)
* Map editor NetRadiant included
* Improved all effects for eye candy and tweakability
* All maps recompiled with external lightmaps which allow for much crisper shadows
* Added maps desertfactory (DM, TDM, MinstaGib), racetrack (Race) and made aggressor support Key Hunt
* New player sounds, announcer sounds/voices, textures, crosshairs, weapon models, effects and menu skins
* Added support for video capture to OggTheora
* Integrated the Havoc mod into the menu! Havoc servers use quite different physics and weapons, give it a try!
* Fixed a crash with ATI drivers on shutdown or vid_restart
* Fixed several problems with lagging gameplay/crashes/wrong display of effects
* Improved bots (teamworking, bunnyhopping, swimming, better way finding, support for ladders, less CPU usage, faster map loading)
* Better visual display of carried items (Strength, Shield, flags and keys)
* Better parental guidance support with cl_gentle and cl_nogibs
* Lots of tourney-related features (timeout/in, spectator-slots, allready, warmup mode, lockteams, unlockteams, movetoteam_red/blue/..., nospectators, records, cointoss)
* Added some effects customization options like cl_casings, cl_weaponpriority
* Many more map entities allowing for more dynamic maps
* Restructured and improved menu: demos menu and multiple campaigns are back, also added an advanced menu containing ALL settings of the game
For a more complete list of changes see: https://sourceforge.net/project/show...group_id=81584