Pro Evolution Soccer 2009: some information
How about a bullet point list of all the new, key additions for Pro Evolution Soccer 2009 !
Gameplay:
- Close control more intuitive:
- Manual cursor control
- Adjusted trick control for easier control – more within natural control parameters than via special movements
Ball movement more realistic:
- Ball has always been treated as separate entity, but 2009 has new air resistance calculations for trajectory of ball
- Instant control. Buttons presses are no longer stored, making for a crisper playing style
- Heavier foot-in tackles, depending on the length X is depressed
- New friction routines to affect ball movement in terms of ground conditions
- Backspin routines calculated so ball slows accordingly
- The bounce of the ball can be used more effectively: players can flick the ball up to tee a shot, or to lift it over a defender’s trailing leg
- Skills are now integrated more into the game. If a player has the ability, they will be able to perform deft turns others cannot and will be able to feint and shimmy within the confines of the control system
- Player has to compensate for heaviness of ground when weighting passes in wet conditions or frozen ground
Teamvision enhanced:
- Tactics change according to situation
- Better off-the-ball movement – running to receive passes, etc
- AI recognizes strategies that work and accumulates data on an ongoing basis within Master League and League modes
Stadiums:
- Graphic depiction of weather conditions unique to each stadium
- Much more detailed lighting effects that mimic the time of day more closely
- Key new grounds like Wembley, in total about 20 stadiums
- LED Boardings (PS3 and 360 versions only)
Players:
- All new players models in game: everything reworked for additional detail
- Specific new animations to make the game flow more: players now stumble, place a hand down so as to keep running
- More individuality to movement of players: running and kicking styles, for instance: Ronaldo’s stance before a free kick
Camera:
New vertical camera, allowing end-to-end view including ‘Player Focus’ zoom, panning in on key one-on-one situations
New distance drawing techniques using adjusted chromatic fields
Front End - Menus:
- All new, clearer menu system
- Match stats now on sub-menus if required
- Much improved music choice
Sound:
- In addition to the importation of graphic data, music and crowd chants can also be added
Graphics:
- Pixel Paint function allows users to create team badges from scratch
Game Modes:
- Become a Legend:
- New long-term mode sees player guiding one player to glory
- Control the destiny of a midfield/striking star
- Player works within team structure, akin to popular ‘Fix’ mode – assisting play, scoring goals, etc
- Default vertical view
- Dedicated development data for player as game progresses
- Full range of transfer opportunities: but fail to play well and you will be demoted to bench or even transferred
- Based on popular Japanese mode, first time in Europe
Legends:
- Online version of ‘Become a Legend’
- Use player created in solo mode
- Play online with other ‘fixed’ position friends
- Intricate play and teamwork rewarded with PES points
- Upload finest moments for others to view and rate
Master League:
- More intuitive menus
- Easier to understand two-tier negotiations: team level and individual terms
- Loyalty: players unhappy with terms, etc, will not play as well. A happy player will play
New Pro Evo modes and gameplay
Konami has revealed the new gameplay modes and additions it is going to introduce in the upcoming version of Pro Evolution Soccer (PES).
PES 2009 is due for release on PlayStation 2 and 3, Xbox 360, PC, PSP and mobile phones this autumn (with a Wii version coming along in spring 2009).
Along with the usual new player models, AI tweaks and physics routines that you'd expect are two new modes "designed to make players rethink the way they approach the game".
biggest addition of Pro Evolution Soccer 2009
the biggest addition to the game this year.
‘Become a Legend’ solo mode… casts the user as a midfielder or striker within a match. Using a default vertical camera view, the player starts as a rookie pro at the start of their career, and charts the many highs and lows of becoming a professional player. An extension of the popular ‘Fix’ mode, the ‘Become a Legend’ mode sees the player operate in their favoured attacking position, and work as part of the overall team as opposed to controlling every member as in a normal game.
Pro Evolution Soccer 2009 VS FiFa 09.
Become a Legend, wasnt that in the FiFa 08 game ? :whistling
Pro Evolution Soccer 2009 VS FiFa 09.
Pro Evolution Soccer is loosing it :bleh: