Infinity Blade 2 Crystal Magic / Elemental Damage
I was comparing the Infinity blade 1 to 2. At that time I have noticed few things and changes made in this. There seems to me no blood element, it is gone. The new thing is it is replaced with wind and water elements. Anyway does anyone know about the crystal magic and what it does? I could not able to observe it properly.
Re: Infinity Blade 2 Crystal Magic / Elemental Damage
This sequel revolves around the origin of the legendary Infinity Blade sword, so again there will be a monumental quantity and variety of enemies, each with particular skills and movements, you will face one at a time into a kind of fighting game, but this time will be less predictable, plus the option to go their separate ways throughout the adventure.
Re: Infinity Blade 2 Crystal Magic / Elemental Damage
The 'Unreal Engine is shown in top form, offering a clean looking video, with even more complex shaders that allow a maniacal attention to detail: just look at the skin of the most monstrous opponents or the links that unite the pieces of armor, some , finished to a fault. Even the rooms have undergone a significant redesign, making it even more realistic, especially in the views in which the chamber has the longer field with the only downside of a certain detachment from the nearest objects and the background, well done but still not perfectly amalgamated to the overall yield of polygonal buildings.
Re: Infinity Blade 2 Crystal Magic / Elemental Damage
Another interesting innovation is the variety of weapons, as well as using a shield and sword, you have a heavy weapon, a hatchet and a hammer that hits very powerful tip and implies a weaker defense and there's another option is to use two swords hit faster without providing any defense. As in his previous game, touch controls in battle are completely clean and responsive.