How to get blizzard style Art/Textures
I individually love the way the entire 3D Blizzard games look, there is something regarding the textures that presently create the 3D models 'pop' additional than in supplementary games. The most excellent way I be able to describe it is that the texture gets lighter close to the edges; I determine to try to locate a number of illustration and post them here. Does anybody else be familiar with what I am talking regarding and is there a specific name for this performance. I am attractive certain that this effect is coming from the texture itself, and not any SSAO occurring (even although the majority dramatic illustration of this technique are in the SC2 Beta which does characteristic SSAO, the textures are amazing).
Re: How to get blizzard style Art/Textures
The Barracks is almost certainly the most excellent illustration. Does the artist basically utilize photos hop to make less burdensome the edges of the texture, or is there additional going on here. You are not certain if there is a name for it, but yes it is the majority probable painted on the texture images. To get that edge consequence is one of the oldest tricks in the book. Immediately utilize the UV texture map as a layer mask, paint out the edges you do not similar to, and then utilize a screen blend mode to lighten the edges with a color/texture of choice. The information that the game is RTS with fixed camera angle means that texture artists are able to concentrate on presently one angle as well, and not have to be anxious regarding it looking superior from the entire angles. That in addition means you are able to utilize World space normal maps to get rim lighting in the texture map.
Re: How to get blizzard style Art/Textures
That in addition means you are able to utilize World space normal maps to get rim lighting in the texture map. Might you complicate on this. You have by no means heard of several techniques similar to that previous to. The Barracks is almost certainly the most excellent illustration. Does the artist basically utilize photo shop to lighten the edges of the texture, or is there additional going on here. Yes the oldest "trick" in the book for several texture artists with a diminutive bit of experience. Several diffuse determine to advantage from this unless you overdo it.
Re: How to get blizzard style Art/Textures
But it is this demonstrates how to texture to get the pleasant scratch edge effect -and that's fundamentally it. Essentially no, the effect you are talking regarding has nothing to do with scratches; numerous of Blizzard's hard surface models have an consequence where two edges come mutually and form a hard angle, the texture gets lighter at the edge. It's approximately similar to the defaulting texture in Mudbox - when you first fire it up it has that consequence where the edges of polys are a bit lighter. Does anybody be familiar with what I am talking regarding.
Re: How to get blizzard style Art/Textures
Essentially no, the consequence you are talking regarding has nothing to do with scratches; a lot of Blizzard's hard surface models have an consequence where two edges approach mutually and form a hard angle, the texture gets lighter at the edge. It's approximately similar to the defaulting texture in Mudbox - when you first fire it up it has that consequence where the edges of polys are a bit lighter.
Re: How to get blizzard style Art/Textures
For creating a texture map, and mix together your UVs using screen mode. This determines to lighten the entire of the edges of the model. From there you presently necessitate to paint out several edges that are not desirable for the consequence. For an advanced method, utilize the uv map as a layermask and blend an completely dissimilar texture map to get a chipped paint consequence) Regarding world space normal maps. It is fundamentally a skylight effect where a directional light from the world X, Y, and Z are mapped to R,G,B. You be able to then utilize a single channel of this to generate a baked skylight. This determines to enhance the volume of the disseminate texture. You might enhance it even additional with an Ambient Occlusion multiplied into your disseminate as well to get the self shadowing.
Re: How to get blizzard style Art/Textures
Essentially, the method you do this in real time cinematic is by immediately taking the normal map, throwing it into Crazy bump and altering it into a color map - the consequence determine to be a grayscale map with everyone the edges of the model satisfactorily highlighted. Then you throw that into Photoshop and utilize an Overlay on it - You are able to still adjust the murkiness if the consequence is too strong.