Re: Hyperdimension Neptunia
The Beginning
The story takes place in the delusional world of the videogame industry. In this universe shifted completely engaged a war without thank you among several deities: Purple Heart, Black Heart, White Heart and Green Heart. Recent struggle to increase their control over industry and capture the maximum market share. All the goddesses have their own territories evoking current machines (LaStation, Leanbox ...). Girls will have to enter this virtual world to help Purple Heart, aka Neptune, swept his three sworn enemies who are allied to erase the race. Meanwhile, a mysterious goddess of darkness seems to pull the strings to his advantage. But who cares, for now must find Neptune "History", the leaflet will provide essential information.
As you can see, the starting pitching is in full frenzy. The very heroic-fantasy world is defended by luscious goddesses through four islands well appointed. So we can expect many references to the world of the JV as a whole, all time. However, we regret that the game is lost too unbearable dialogue in which the vast majority is irrelevant. The story, albeit very intriguing, will gradually give way to fatigue due to lack of twists worthy of the name. Numerous references are especially palpable during special attacks, where they appreciate having Alex Kidd Shinobi or Super follow by example. The rest of the cast is mainly exit securities companies like Gust and Nippon Icchi. In the end, we remain somewhat disappointed by the story fails to really exploit his world yet who left on good foundations.
Combat System
We are faced with a turn-by-turn your three classic characters, others may come to reinforce the team under certain conditions optional. Here the system is in two parts: the attack and defense. The attack is a combo system rich enough at first because it commandeers three buttons on the controller, the fourth serving for defense in the final round of preference.
These four pressures, you can configure up to 81 combination, which are themselves subject to different techniques obtained through your characters through experience. You have a point system (AP) that matches your skills, since they cost a clearly defined number. The goal is to manage this quota AP to ensure that the fourth technique, if it allows you to receive a bonus of AP or you turn into super heroine (Neptune Purple Heart). To this, add a bar of defense against the enemy which, when broken, provides an added bonus AP. You will be able to do very advanced combos impressive on several consecutive rounds with a little preparation in your patterns. The system problem is that there are so many techniques to (and slightly thereafter) you will quickly focus on two or three combos are very powerful cleaning on almost all enemies.
In defense, this happens through a menu out of combat. With experience, you glean the conditions to achieve your potions (four types, obtained after fighting in the trunk or purchase). These conditions depend on the statements that you experience or state of your health meter. In combat, your characters directly into your stock pick the right mix, after all depend on the success rate (also configurable). This system, quite amusing at first, over time becomes daunting because of too much redundancy. It always ends up using the same sequences, always browse the same type of dungeons to make always the same type of action. When you know there's a pretty impressive number of dungeons, everything depends on your perseverance. To say that you can save when you want to keep, so as not to crack along the length of certain successive battles, even if the difficulty level is adjusted at any time via a menu.
In parallel, a boutique can outfit your character with a weapon and an accessory, the rest is artificial and only used the appearance fan service, including DLC. Important still, where the Purple Heart because his equipment (RAM ...) affects not only its appearance but also its performance in combat. Far from trivial since it is the tank of your team, you will first find the combination that most interests you. Add that you can import a drawing or photo of your hard drive to be the emblem of your heroine.
Re: Hyperdimension Neptunia
Combo Maker
The game system differs in several distinct phases. Firstly via the "world map", you will have access to the four cities. If the card is in 3D, everything is managed via a menu. Then you have your "programs" that unlock the different events and dialogues that will lead to the dungeons. And so long as the game will require, for this pattern is the same from beginning to end.
The phase of dialogues or visual novel has no specificity, you pass the text (you can zap) no questions to answer. The events will unlock them through the dungeon map, they offer a disappointing and repetitive level design with a few boxes but allow a few jokes.
Your basic three heroines have different skills: breaking a barrier, plot a secret chest with a bell and call via a mark on the ground, a powerful enemy (always the same) which gives a monstrous heap of experience, to the point that it is useless to normal fighting. This bell can also call the enemies to deal with vague, giving an afterthought temporary gauge where the clashes will be canceled. A false random system (since the fighting takes place every ten seconds) you will enter combat.
Nintendo DS Version
In the role of Neptune, and together with our friends from the CPU ("Patriot Console Units" of course?), we will in fact save Histoire, a book containing the secrets of the world. But to do that we will encounter the evil Majekonne, a name which in Japanese refers, needless to say, the most famous pirate flashcards for Nintendo DS, the R4. And references to the world of video games do not end there. In a battle (of course in turn, ruolistico Japanese-style) and another, we can summon the guardian angels, or some characters taken directly from the most popular Sega franchises, like Golden Axe, Shinobi, Alex Kidd and Altered Beast.
Conclusion
In Hyper Dimension Neptunia is all about transformation and fights in the anime style. You assume the role Neptunias, a human form of transformed video game console in the fight against the evil illegal hardware. Both the main and the supporting characters are either hardware or video game companies in the industry who have adopted a human form. Transformation is very important in Hyper Dimension Neptunia and is possible only with enough energy. In addition, you change when switching weapons attack not only your values, but also your appearance. This also applies to your character transformed, if you exchanged its processor unit. In Neptunia You can also upload images to change your PS3 photo album and to use them as a symbol of your different skills. Your edited images are then released each time on the screen when you apply your skills! In the same way you can also symbols and emblems to change your character. With such an original idea, this product fan-service until the break had a little side enticing on paper.
Unfortunately, the final statement is rather bland, repetitive and not very clever. If the fans loud voice and large breasts in slight movement will be delighted to go through countless dungeons too similar in their structures, the others will drop fast enough torment, boredom taking precedence before the play value, despite a few references video games fun.