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Thread: Use Wii Controller as Mouse

  1. #1
    Join Date
    Apr 2008
    Posts
    49

    Use Wii Controller as Mouse

    I just brought a new Nintendo Wii ,, and i would like to make my controller use as mouse . can any one help me ?
    how do I configure the Wii joystick so that it works as my mouse?

  2. #2
    Join Date
    May 2008
    Posts
    487

    Re: Use Wii Controller as Mouse

    • First, you must install a special application called GlovePIE designed to help your computer use different kinds of input devices.
    • Connect and install your Bluetooth dongle if you are using a desktop computer. Most laptops are already Bluetooth-enabled.
    • Put the Wii remote in “discovery mode” by pressing both the “1” and “2” buttons. You can also press the “discovery mode” button underneath the battery covering. The LED lights should start flashing when you have done this correctly.
    • Open the Bluetooth settings on your PC and click “Bluetooth Setup.” Click “Next,” and then click “Human Interface Device.” (You can also click “Create new Bluetooth Connection” for some interfaces.)
    • Your computer should now find your Wii remote.
    • You can set up multiple Wii remotes by following the same steps.

  3. #3
    Dr. V Guest

    Re: Use Wii Controller as Mouse

    Software you will need:


    In order to use your Wiimote as a mouse on your PC, you will have to connect it to the PC via Bluetooth, then run a script in the GlovePIE application that will translate the Wiimote actions to mouse actions. For this tutorial I will be using the Anycom 200 Bluetooth adapter which I got for $7.28 shipped from Buy.com using Google Checkout. NOTE: Microsoft’s Bluetooth stack will not.

    Connect Wiimote to PC:

    1. Download, extract, and install Kensington WIDCOMM Bluetooth stack. (Run Setup.exe)
    NOTE: DO NOT plug in adapter during installation when asked
    2. Plug in adapter
    3. When asked to install drivers, insert CD that came with adapter and continue installation
    4. Open My Bluetooth Places to start the Initial Bluetooth Configuration Wizard
    5. Press the Next button until you ge to the Bluetooth Device Selection screen
    6. Press the red SYNC button under the battery cover on the Wiimote (LEDs on the Wiimote should blink)
    7. Press Search Again in the wizard
    8. Nintendo RVL-CNT-01 should appear
    9. Select it and press Next
    10. Skip Pairing
    11. Make sure the LEDs on the Wiimote are blinking (press the red SYNC button again if you have to)
    12. Press Refresh in the wizard if necessary
    13. Check the box next to Nintendo RVL-CNT-01 and press Next
    14. Press Skip the Next
    15. Reopen My Bluetooth Places
    16. Select Bluetooth Setup Wizard from left panel
    17. Select I want to find a specific Bluetooth device… and press Next
    18. Select Nintendo RVL-CNT-01 and press Next, if it is not there repeat steps 6-8
    19. Repeat steps 10-13
    20. The icon shown for Nintendo RVL-CNT-01 when View devices in range is selected should now have a green connection symbol on it, if not repeat until it does

    Use Wiimote as mouse:

    1. Download and extract GlovePIE
    2. Run GlovePIE.exe
    3. Select File->Open
    4. Open file named TestWiimote.PIE
    5. Press Run
    NOTE: if numbers do not change, you Wiimote is not connected to your PC properly
    6. Press Stop
    7. Turn your Wii on and make sure the sensor bar is over or under your monitor
    8. Select File->New
    9. Cut and Paste the following script into the window and press Run:


    Code:
    //Mouse Control Script using IR
    //by vkapadia with much assistance from inio
    //vkapadia@vkapadia.com
    //
    //Calibration:
    //To calibrate, run this program and put the Wiimote on a flat surface face-up.
    //Then read the values in the debug line (next to the run button).
    //Change these values until the debug line reads approx. all zeros.
    var.xtrim = 6
    var.ytrim = -31
    var.ztrim = 6
    //
    //Options:
    var.deadzone = 5 //distance in pixels that you have to move the wiimote in
    //order for it to register movement. Creates a “dead zone” around the pointer
    //to make it easier to click. Higher = smoother but less accurate.
    var.KITTspeed = 100 ms //delay speed for flashing LEDs. higher = slower
    var.rumble = false //makes the wiimote rumble if you hit the edge of the screen
    //more options to be added later
    //Controls:
    //Point Wiimote = Move Mouse
    //D-Pad = Arrow Keys
    //B-Button = Left Click
    //Home = Middle Click
    //A-Button = Right Click
    //Plus and Minus = Control Volume
    //One = Unmapped
    //Two = Unmapped
    //
    //If the pointer hits the edge of the screen, the Wiimote will rumble a bit.
    //
    //The LEDs attempt to emulate KITT’s grill from Knight Rider
    //***Do not edit anything below this line unless you know what you are doing.***
    //Set the D-Pad to function as the Arrow Keys
    if wiimote.Up
    Up = true
    else
    Up = false
    endif
    if wiimote.Down
    Down = true
    else
    Down = false
    endif
    if wiimote.Left
    Left = true
    else
    Left = false
    endif
    if wiimote.Right
    Right = true
    else
    Right = false
    endif
    //Mouse Buttons
    Mouse.RightButton = Wiimote.A
    Mouse.LeftButton = Wiimote.B
    Mouse.MiddleButton = Wiimote.Home
    //Plus and Minus handle Volume
    if wiimote.plus then
    volumeup = true
    wait 60 ms
    volumeup = false
    endif
    if wiimote.minus then
    volumedown = true
    wait 60 ms
    volumedown = false
    endif
    //wiimote.One
    //wiimote.Two
    //LEDs look somewhat like KITT’s grill from Knight Rider
    if 0 = 0 then
    if var.kitt = 0 then
    wiimote.Leds = 1
    endif
    if var.kitt = 1 then
    wiimote.Leds = 3
    endif
    if var.kitt = 2 then
    wiimote.Leds = 6
    endif
    if var.kitt = 3 then
    wiimote.Leds = 12
    endif
    if var.kitt = 4 then
    wiimote.Leds = 8
    endif
    if var.kitt = 5 then
    wiimote.Leds = 12
    endif
    if var.kitt = 6 then
    wiimote.Leds = 6
    endif
    if var.kitt = 7 then
    wiimote.Leds = 3
    endif
    wait var.KITTspeed
    var.kitt = (var.kitt + 1) % 8
    endif
    //If the mouse reaches the end, rumble for 200 milliseconds
    if var.rumble and (mouse.x = 0 or mouse.x = 1 or mouse.y = 0 or mouse.y = 1) then
    if var.rmbl = false
    wiimote.Rumble = 1
    wait 200 ms
    wiimote.Rumble = 0
    endif
    var.rmbl = true
    else
    var.rmbl = false
    endif
    var.accx = wiimote.RawForceX + var.xtrim
    var.accy = wiimote.RawForceY + var.ytrim
    var.accz = wiimote.RawForceZ + var.ztrim
    if wiimote.dot1vis and wiimote.dot2vis then
    if var.accy > -7 then
    var.orientation = 0
    elseif var.accy > -45 then
    if var.accx < 0 then
    var.orientation = 3
    else
    var.orientation = 1
    endif
    else
    var.orientation = 2
    endif
    if var.leftpoint = 0 then
    if var.orientation = 0 then
    if wiimote.dot1x wiimote.dot2y then
    var.leftpoint = 1
    else
    var.leftpoint = 2
    endif
    endif
    if var.orientation = 2 then
    if wiimote.dot1x > wiimote.dot2x then
    var.leftpoint = 1
    else
    var.leftpoint = 2
    endif
    endif
    if var.orientation = 3 then
    if wiimote.dot1y < wiimote.dot2y then
    var.leftpoint = 1
    else
    var.leftpoint = 2
    endif
    endif
    endif
    if var.leftpoint = 1 then
    var.fix1x = wiimote.dot1x
    var.fix1y = wiimote.dot1y
    var.fix2x = wiimote.dot2x
    var.fix2y = wiimote.dot2y
    else
    var.fix1x = wiimote.dot2x
    var.fix1y = wiimote.dot2y
    var.fix2x = wiimote.dot1x
    var.fix2y = wiimote.dot1y
    endif
    var.dx = var.fix2x - var.fix1x
    var.dy = var.fix2y - var.fix1y
    var.cx = (var.fix1x+var.fix2x)/1024.0 - 1
    var.cy = (var.fix1y+var.fix2y)/1024.0 - .75
    var.d = sqrt(var.dx*var.dx+var.dy*var.dy)
    var.dx = var.dx / var.d
    var.dy = var.dy / var.d
    var.ox = -var.dy*var.cy-var.dx*var.cx;
    var.oy = -var.dx*var.cy+var.dy*var.cx;
    var.ax = (var.ox * screen.desktopwidth) + (screen.desktopwidth / 2)
    var.ay = (-var.oy * screen.desktopwidth) + (screen.desktopheight / 2)
    var.dx = var.ax - mouse.cursorposx
    var.dy = var.ay - mouse.cursorposy
    var.d = sqrt((var.dx*var.dx)+(var.dy*var.dy))
    var.a = 180 / (200 + var.d * var.d * var.d * .001)
    if var.d <= var.deadzone then var.a = 1
    debug = var.d + ” ” + var.a
    var.finalx = mouse.cursorposx * var.a + var.ax * (1 - var.a)
    var.finaly = mouse.cursorposy * var.a + var.ay * (1 - var.a)
    mouse.cursorposx = var.finalx
    mouse.cursorposy = var.finaly
    else
    var.leftpoint = 0
    endif
    //debug = var.accx + ” ” + var.accy + ” ” + var.accz
    Script provided by vkapadia.

    You should now be able to successfully point and click on your PC just as you would with a mouse.

    You will have to repeat steps 15-20 of Connect Wiimote to PC above, each time you want to reconnect to the Wiimote.

    The script provided requires a sensor bar. You can create your own or modify the one provided with the Wii to be powered from batteries, eliminating the need for the Wii to be powered on. Also, you can use 2 lit candles placed near the bottom of your monitor but I don’t recommend this.

  4. #4
    Join Date
    Dec 2007
    Posts
    1,727

    Re: Use Wii Controller as Mouse


  5. #5
    hayden595 Guest

    How do you use a wii controller as a joystick?

    I'm using a program called DarWiinRemote for my mac and I tried setting everything up as a joytick for battlefield 1942. The only problem is that when I boot up the game, everything works except for motion sensing, even though I am using a sensor bar and it works for mouse mode when I'm not playing any games.
    Any ideas on how to fix this?

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