Hello,
I develop my own 3D engine, which is beginning to be consistent even if it is far from finished. So far I develop and carry out my tests with a PC with an NVidia card (GeForce FX 5600), I had no problem. Having switched from PC now with ATI GPU (HD 5750) I realized that the engine compiled with my old PC to load properly, load the meshes properly, but displays absolutely nothing. However, there is no error (an appeal glGetError after each directive OpenGL to check). Even better: after rebuilding my engine on my new PC with the same Visual Studio before and without touching either the code or adjacent to bookshops, it works properly on my new pc but not my pc tif (which NVidia GPU). Going up another notch: I wanted to test my engine to a developer with a machine with an ATI Radeon 7000 and any version that I pass it (compiled on ATI or NVidia compiled on) meet the problem of having no display without error. Does anyone have an idea to help me in my research on this bug? Because here we are a bit (totally) confused.
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