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Thread: HDR bug on Skyrim by SLI option with Nvidia Geforce GTX 460

  1. #1
    Join Date
    Nov 2011
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    57

    HDR bug on Skyrim by SLI option with Nvidia Geforce GTX 460

    Hi guys

    This is really a very nice game that I have ever seen but there is some issue on the game that is worries me , the problem is that when I disable the SLI the HDR working however I have to forgo the performance of the game and if I enable the SLI AA the HDR is not working SLI AA not working only SLI and with the S3D – SLI enabled the HDR will be working but again the I have to forgo the performance of the game . I have done every thing that possible to activate the SLI and HDR in the Skyrim but nothing Is helping , looked everywhere but somehow I am not able to get through this . is there any one here know any technique to repair this issue , this is good graphic card no doubt about but if I am not able to play my figure game then this GPU will be of no use to me . can some one help me on this I will be really appreciate this

    Thanks in advance

  2. #2
    Join Date
    Dec 2010
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    409

    Re: HDR bug on Skyrim by SLI option with Nvidia Geforce GTX 460

    With SLI disabled the problem goes away. This has been plaguing this engine for a long time currently. Hardware issue" with this four hundred series cards from nVidia. I don’t obtain that myself however somebody with a five hundred series says it works fine with the new hardware. The distant land sparkles at time as do the occasional texture. I created a save game and tried each and every one potential combination of settings and it still happened therefore it's simply the Game does one by any likelihood have ambient occlusion forced on though? It's forced off by default, however if you used one thing like nvidia inspector to force it on (or maybe forced it to use FO3's profile like I did before to induce rid of the HDR blobs with AA on) you will get various flickering since it had been never meant for it and was meant for it however you continue to get various flickering . I have additionally see that some use do GTX 590 Quad-SL shows this bug further. the sole fix is popping t settings to low. im unsure they will be ready to fix this while not developing a replacement engine.

  3. #3
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    May 2011
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    415

    Re: HDR bug on Skyrim by SLI option with Nvidia Geforce GTX 460

    I simply figured it couldn't be as poor as oblivion.....I didn't assume it might be primarily an equivalent, and in some cases worse . for instance, Oblivion ran like anus after I tried to combine AA + HDR. Skyrim won't even render HDR after I use SLI Oblivion just about took no advantage of SLI I run Skyrim on Single-GPU by switching the Multi-GPU rendering mode to Single GPU, the artifacting that i have stops. after I enable Quad-SLI or 4-GPU Alternate frame rendering two, the I have saw the NVIDIA web site there it was suggested a setting, i have this weird water bug that you just will see after I approach water. Also, when my character runs through water, the ripples don't seem. On one GPU mode they are doing. When my partner runs through the water, ripples do seem however they flicker and flash.

  4. #4
    Join Date
    May 2011
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    Re: HDR bug on Skyrim by SLI option with Nvidia Geforce GTX 460

    Got SLI and HDR lighting operating , you have got to enable 3d Vision and then SLI works with HDR lighting because it ought to. Look as if the HDR & SLI could be a driver issue or the Game. once you say enable you mean the "enable" icon on the desktop? will not it show the blurry screen though while not the glasses? Or are you using the glasses to play 3D? simply discovered 3d Vision discover, you don’t want glasses to induce it operating, you simply must click the correct icons, trial and error can type that out for you. Then leave it enabled, launch the Game, and press ctrl and T to induce rid of it once your game has loaded - voila - HDR lighting.

  5. #5
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    Jun 2011
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    Re: HDR bug on Skyrim by SLI option with Nvidia Geforce GTX 460

    As way as I feel the folks who are thinking expected Skyrim to possess DX11 should've seen the promotions before it came out. HDR is overrated in games like this. And SLi isn't necessary, however it will work, you simply must set the correct rendering mode. With my drivers (which are customized for the GTX 560 Ti 448 Core Classified) run Skyrim nice in Alternate Frame Rendering two. Oblivion never "supported" SLi properly as a result of it had been created when SLi was in it's infancy. therefore it never scaled as a result of the engine was created before SLi became what it's currently. I mean, Oblivion came out when the 7800GTX was current... that was the primary series of cards to truly scale nearly 2:1 in SLi over single card... therefore blaming the Game for that may be stupid. And honestly, Skyrim will run maxed out on single card, therefore why would you even need to run it in SLi? you have got to grasp this engine is recent, antiquated, and quite frankly, it's a POS. Mods & the mod community can build it run & look higher overtime. AMD disappoint majorly on Driver Adaption for it and their users have suffered as a result i do know the 6990s still had problems with the newest drivers when last I played it before I sold them . his impacts plenty of things within the game - colours are going to be a lot of less lush in spots, and particularly lighting. Any time you're seeing 'god rays' (crepuscular rays) in caves, transitioning from one light-weight supply to a different, gazing magic effects, etc...all that's aiming to be far more 'muted' and fewer spectacular than the designers meant.

    HDR is what makes the games atmosphere come back alive, without it, the Game appearance drab, washed out, tired and intensely generic. SLI is totally necessary once you are maxing it out with mods, my gpu usage climbs into the high nineties frequently. SLI wasn't in its infancy earlier. SLI was in its infancy within the days of SLI voodoo 2's. there have been even GX2 SLI cards obtainable at the time of oblivions unleash, so could be a ridiculous claim. They additionally had an choice for SLI rendering below the oblivion.ini configuration file, drawback was it did completely nothing when changed and therefore the game continuously edited it back to disabled upon launch. the explanation it scaled therefore badly was owing to the CPU dependence of the crappy gamebyro engine, you had to force insane amounts of AA on high finish rigs to alleviate that bottleneck, which needed you to run in SLI to keep up sensible FPS.

  6. #6
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    Jul 2011
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    338

    Re: HDR bug on Skyrim by SLI option with Nvidia Geforce GTX 460

    What I have expertise the solely factor that I need to inform is strive re-running the Game with SLI disabled (one card). Then stare at the sun and then at the ground, or stare into a dark archway and then away. In Skyrim official forums folks are quoting turning SLI on to disable HDR, but I tend to require the impact on. however while not HDR appearance plain.

    this is often not a fix its primarily an equivalent as turning off SLI. SLI AA disables AFR rendering, and is basically single GPU mode with additional AA filtering applied. i believe why it is totally different I continuously played Skyrim with 3D Vison and SLI enabled, these setting allowed using HDR. Disabling 3D Vision, disables HDR too. therefore if you wish to use SLI and HDR, enable 3D Vision and check the box that you just don't need use 3D at startup (for those that didn´t own glasses), that it , HDR AND SLI operating along. Tested with latest Beta drivers. therefore that is the impact you wish. Nearly entirely-whited-out screen when initial wanting into the sun, nearly entirely-blacked-out screen when then wanting right back at the bottom. Seeing which means you're obtaining the true color depth (most usually and most impactful noticed in lighting) within the game. And, of course, that HDR is functioning

  7. #7
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    Jul 2011
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    Re: HDR bug on Skyrim by SLI option with Nvidia Geforce GTX 460

    Well with the SIL , O HDR that's eye adaptation, bloom, dynamic lights etc and alert bug that's ripple impact -waves created when player is moving in water . well I a m using the 2x GTX460,Win 7 x64, latest beta nv driver 290.53 SLI AA isn't any longer operating with latest patch of the Game 1.30.10 and S3d on offers a 15-20% fps drop (but true, is that the solely thanks to have SLI and HDR) . I simply needed to update everybody. this is often not a driver bug. the Game itself disables HDR when it detects SLI is enabled through NVAPI. we have a tendency to are operating with the publishers at now and hope to possess an update soon. the sole factor I currently do not miss from HDR is that this "eye-adaptation"(I do not hate it however generally its annoying) . however on the lighting HDR makes the distinction. the Game itself disables HDR when detects SLI. it is the same drawback with Fallout three that additionally uses Gamebryo engine and therefore the devs did not even hassle to mend nevertheless. Games of this scale must properly support multicore CPUs and multiple GPUs of late. however how recent is Gamebryo really? i believe it is the same engine from Morrowind. Well I have seen the Nvidia web site and there was a mention that .Its not a Nvidia factor and that i assume that the Beth can continue his tradition like previous games..it will not be fastened . This each Application-Bugs and might be fastened solely by Bethesda itself.

  8. #8
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    Jul 2011
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    Re: HDR bug on Skyrim by SLI option with Nvidia Geforce GTX 460

    I m a not certain but I even have to disagree with you since while not SLI we do not have any problems and once we enable NVIDIA's SLI the HDR is lost. when some serious testing’s regarding Skyrim's HDR(and with the advises of a Skyrim's modder..) i spotted that HDR's "eye adaption" is that the solely perform that does not work with SLI enabled. All different dynamic lighting fx are active and dealing. There was several updates from each Nvidia and Bethesda however none of them fix this bug. Using currently 295.73 and still no true HDR if SLI enabled..shame for this.I really hope to tell us if this is often potential to be fastened or not. Using 296.10 for currently however i'm pretty positive that even with 3xx drivers(when international version comes) they will not be fastened. Sli is functioning nice however these 2 bugs are extremely unhealthy for immersion. With/if ENB is put in and active then HDR is enabled..(Enb uses its own HDR rendering, does not imply that it fixes the Skyrim's hdr though..)but how will this be possible? If the Nvidia developers take a look at Enb on Skyrim perhaps they'd see why it’s broken on SLI

  9. #9
    Join Date
    Dec 2011
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    70

    Re: HDR bug on Skyrim by SLI option with Nvidia Geforce GTX 460

    I simply verified with SLI on/off and HDR is indeed missing when SLI is on. Wow, I simply noticed till currently when sixty hours of gameplay that it had been missing. extremely hope this gets fastened, it might be nice to use post processing effects with Sli. Not operating when Sli is activated. If you merely run the Game on one card the results work, as soon as you switch on Sli they close up, I saw there was a temporary work around that is , it appears to figure if on your NVIDIA management Panel you decide on

    Antialiasing - Mode = Enhance the appliance setting
    Antialiasing - Setting = SLI 8x
    the actual fact that neither the update place out last night (1.5) nor the newest nVidia WHQLs (296.10) resolve the difficulty, so. i would guess that somehow your 3d vision became enabled. Or, alternatively, your SLI got disabled. Either way, that creates this straightforward to show off (but it's extremely a reasonably awesome impact once you get used to it...does an honest job simulating your eyes adjusting to totally different lighting levels, and it's definitely terribly spectacular with light-weight rays within sure caves).

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