According to numerous reports, the performance has greatly improved over its predecessor, the equally important image quality should be the same. There is now a 32xCSAA mode (+ 24 8xMSAA coverage samples) and the Transparency Anti-aliasing is just acting on CSAA samples, but these are small changes official. Assume that on a newly acquired GeForce GTX-sampling anti-aliasing (SSAA) will work Super 480 - specifically in DirectX 10 and DirectX 11 titles. The setting for the TSSAA samples in the driver menu should make this possible. is not officially possible, because the option only really determine the number of samples and TSSAA SSAA not apply to the entire image. But in the end it works out anyway.
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