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Thread: Geforce 9400gt and GTA IV

  1. #1
    Join Date
    Dec 2007
    Posts
    202

    Geforce 9400gt and GTA IV

    Hello friends, if I can help there, going on that I'm going to buy a video card, mainly to play GTA IV, and I would like to know if this card will be able to run it, and if so, more or less to quality.
    or if I can recommend some other card you walk around in the price and that works with the GTA IV


    That would be good

  2. #2
    Join Date
    May 2008
    Posts
    215

    Re: Geforce 9400gt and GTA IV

    We will be in minimum, buy more RAM.

  3. #3
    Join Date
    May 2008
    Posts
    335

    Re: Geforce 9400gt and GTA IV

    Compare a card of the most inexpensive, but 1GB and that supports pixel shader 3.0, and you compare a quad core and what oc's 3 GHz

  4. #4
    Join Date
    Apr 2009
    Posts
    2

    Re: Geforce 9400gt and GTA IV

    Can i run gta4 with a sapphire radeon hd 4350;512mb

  5. #5
    Join Date
    Sep 2005
    Posts
    1,476

    Re: Geforce 9400gt and GTA IV

    Quote Originally Posted by prithul420 View Post
    Can i run gta4 with a sapphire radeon hd 4350;512mb
    Yes you can run GTA 4 game fine with your graphic card, but do note that it requires 2gb ram for its smooth functioning, what are the rest of your computer specifications?

  6. #6
    Join Date
    Apr 2009
    Posts
    2

    Re: Geforce 9400gt and GTA IV

    I've got core 2duo 2.8 gz,2gb ddr2 ram and enough hd space.

  7. #7
    Join Date
    Sep 2010
    Posts
    1
    i have

    INTEL CORE 2 DUO CPU 2.93GHz
    2 GB RAM
    NVIDIA GEFORCE 9400GT 1GB WITH PIXER SHADER 3 AND DX 11
    WINDOW 7 ULTIMATE
    512 GB HD


    but gta 4 is running too slow please help me

  8. #8
    Join Date
    Mar 2004
    Posts
    1,059

    Re: Geforce 9400gt and GTA IV

    I have some settings for nvidia card that can help you out for that. For tihs go in the control panel of Nvidia and then choose Manage 3d settings. Here set the settings like this. Turn off the Anisotropic Filtering. Assign Multi Sampling to Anti-aliasing Transparency and 2x to the Anti-aliasing. For Texture Filtering Quality put High Performance and turn on the Trilinear Optimization. Allow the Negative LOD bias under the same. Keep also on the Threaded Optimization with Vertical Sync and Triple Buffering.

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