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Thread: Mario Kart 7 3DS Walkthrough

  1. #1
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    Mario Kart 7 3DS Walkthrough

    The seventh of Mario Kart comes to Nintendo 3DS with many changes over the previous. Keeps your driving style simple, it’s hilarious and items to win races and a cast of characters that includes pets such as Mario, Luigi, Yoshi and Bowser. But he adds something new: the karts can also function as hang gliders, allowing more imaginative level than ever before, and now we can also configure your kart, and make suits our driving. Mario Kart returns more honed than ever in Mario Kart 7, an episode certainly no surprise, but of rare effectiveness. Rather beautiful, a perfect fluid, happily returns to the title of old gameplay elements (parts, shell blue N64) while providing clever new items constantly to revive the interest of the parties. A one or two exceptions, the new races are especially tasty, and operate as much as possible in 3D, especially during the underwater passages or sequences in hang gliding.

    In simple words, it is a classic racing Karts Nintendo characters come to 3DS to show its power and possibilities in 3D online. The game includes a new way to drive in subjective vision, as well as new playable characters such as Mario Lakitu and Metal, and a system of tricks similar to Mario Kart Wii. Mario Kart 7 has kept all the fun of the series, which is not a surprise. Indeed, players tend to moan because of the very random side racing on the Wii component. It was not uncommon to go from first to twelfth place in the space of a few seconds, and vice versa. In this episode 3DS has worked hard balance to allow players the most technical of keeping ahead of the weaker players, although it will always be back to his gaffe. And for good reason, not only plots are rather simple to access, but the game speed was lowered. Moreover, the Nintendo game lags quite shocking lack of potato, especially when we saw the previous album. However it can be done rather quickly.


    Game Modes:

    GRAND PRIX

    This is the main game mode. Here you will face seven runners controlled by the console. There are eight cups available, but from the beginning you can only access two (one of the new and old circuit). Every time you get a cup (leaving the top three in the standings) will unlock the next. Each cup has 4 channels and at the end of each receive points based on your position in the race (the first two are 10 and 8 respectively, the third 6 and from there one point less for each). The coins are in each circuit shall be stored to get new parts for your kart (although you can not see how many have you caught in total). In addition, you will fill faster if you get your coin count (not speed but the more you have, the higher your top speed).

    TRIAL Mode :

    Under this mode you can run on any track that you had already played in Grand Prix mode. You'll run alone and without objects (although it has 3 mushrooms from the start of the race). The goal here is to make the shortest possible time. Once you complete a race is keep a "ghost rider" which is a recording of your career. So you can take on it to improve your time without danger of crashing.

    BALLOON BATTLE

    The goal is to pop the balloons of your opponents, while they do not try to burst yours. You will receive points for each balloon burst, however, lose points if you lose one of your own. You win at the end of time limit, with the most points in their favor. Before the battle you have to choose the game options. Apart from the difficulty level of the opponent and how are the scenarios, you can determine if there are all objects or only chosen by you and if you compete in teams or everyone is going against all. If you choose the equipment, the points of each team member will be added on one side. The team with most points in total regardless of the points you have collected personally.

    BATTLE OF COINS

    The goal in this game is to get as many coins. The find scattered around the stage and missed the ones you've taken if you are beaten by an object. That you win more coins in his possession when the time is set. At the top right of the screen you can see the counter of the coins you catch every moment. Before going on stage you can choose the game options and determine whether you play alone or in teams. If you choose the second option on the map below are the players with a blue or red edge, as the team they are. If you play alone will need to get more coins than the other players. If you do as a team, your coins will join the rest of your teammates and the team win more coins has picked up.

    Driving Tricks
    • Turbo : Press the speed button right after that 2 of the countdown is displayed and before displaying the 1.
    • Skid : A major innovation is the glider in the game. The slider will be activated once you ride over a blue arrow acceleration. Pressing the pad down so it flies upward. Pressing the pad up so you're flying down. Fit when sliding on the obstacles that you want to make life difficult on the kart track. On some routes there are air currents that carry you up. Flying through them to stay longer in the air.
    • Miniturbo : Click the button and let R while you take the curve. If you do not release and press right and left alternately while drifting, you will achieve a miniturbo to drop R .
    • Superminiturbo : Click the button and let R while you take the curve. If you do not release and press right and left alternately while skidding, and keep doing it after seeing the blue glow behind your kart, you get a red glow. Releasing R will have a superminiturbo.
    • Jump to sprint : Just press the R button when you're on the ramp to come out of it.
    • Drawing on the site : Press the B button and without releasing to accelerate. Move the slider to the side to move in the chosen direction. Use it if you've been looking at a wall or your kart is turned toward bet.
    • Objects
    • There are certain objects that you can use to slow down your competitors:
    • Banana can throw forward or leave behind you, if someone steps on slide losing coins. You can also keep it behind you and hold the L button. Triple Banana will be placed behind you or shell protecting you from opponents who approach you on your back. You can drop them one to one by pressing L.
    • Mushroom Use it for a turbo sprint. Mushroom Trio turbo can use three accelerations. Golden Mushroom turbo accelerations can use all you want for a short space of time.
    • The spears and green shells bounce when it hits the walls, if it hits an opponent will make you stop and lose coins. Trio of green shells cast up to three shells can also use them until you protect your turning to the red shell throw go directly to the character that is before you. You can keep them behind you and hold the L button. Triple Three red shells that cover you from enemy attacks, you can throw them one by one to pursuing your opponents who are ahead of you. Spiked Shell goes straight to the character that is at the head causing an explosion to find it. Anyone who is near him suffer. Also, hitting on his way to anyone who crosses him.
    • Ray Reduce the size and speed of opponents during a short space of time. Bob-omb causes an explosion a few seconds of having released or released. Reach everyone who is near him.
    • Bullet Bill will fly automatically by the circuit at full speed for a few seconds, hitting everything you find in your path.
    • Blooper obscures the view of all the karts to go before you use it. Only takes a few seconds and you can avoid it with a sprint right at the time Blooper approaches.
    • Fire Flower lets you shoot fireballs with which to burn your opponents. Lasts a few seconds, so take advantage of it right.
    • Superhoja brings up your character with a tail that can knock your opponents for a few seconds. We also cover some shell attack from behind.
    • Roulette 7 I see a wheel with many objects can be selecting those with the L button when they pass in front of you.

  2. #2
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    Re: Mario Kart 7 3DS Walkthrough

    Circuit


    MUSHROOM CUP

    Toad Circuit : It's a circuit without any complications. The first thing you do is worry about catch as many coins as possible for maximum speed in your kart. It is simple because at the first corner and you can have several easily take about 5 without stopping while sliding. There is no great shortcut in this circuit, but you can use a mushroom to get out of the course after the second bend and reach a ramp to gain time. Of course, if you do with a turbo, you will lose time to get to the ramp but cuts the circuit. In the second round shows a ramp in the middle of the road, be sure to use it to fly over the bridge, pick up coins in the air and gain speed.

    Daisy Hill :
    You can find enough coins in the bridges and between the logs to quickly fill your counter. Do not forget to press the R button when going over a log to go with a turbo (sprint jump). At the second wooden bridge you can get out of the trail to the left to find a close alternative path. You will fly the same place (including balloons) but shorter path. If you use a mushroom to enter that path does not lose speed and gain enough time. Beware of large blades of the windmills, it's easy to get stuck in one of them (especially if you use the short cut above). Also be careful about the way animals are not fast or dangerous but the outrages waste time and coins. After flying into the windmills, if you have not used the short cut and go through the right side can reach the roofs of houses. Up here there are several accelerators and coins.

    Cheep Cheep Cape :
    This is the first time you touch diving. After the first corner (and after a big jump) will fall to the bottom of the sea. There is no alternative route without water (though you can choose to go hit on the right or the center of the road). In any case you will have to visit this part of the course under water, where the movements are somewhat slower. Prior to this second area of water, you can choose two ways, on the right is wider but somewhat slow. The narrow corridor on the left follow the path straight on the road but it's easier to fall into the water ahead of time. If you can stay on the narrow road prior to the end, come to a ramp that allows you to fly out of the cave without falling into the water. Doing so will gain time.

    Shy Guy Bazaar :
    When you reach the area of jobs you can choose to climb the roof to the right (there is a ramp to climb) or follow below. Top gain time and there are accelerators, however, have many coins down (especially if you're glued to the right). Just halfway there is a small shortcut that allows you to earn a few seconds. To do this you must go straight and down in an alley to get a big curve. Of course, by the way "normal" you more coins.

    FLOWER CUP

    Wuhu Island: The race takes place on a road, however, can find secondary roads that will win you over time. The first is about halfway, you can let yourself fall to reach it without having to use a mushroom or ramp. At the end of this road you will find a ramp to fly down the road. A little later you'll find several cars (of course you can not touch them if you do not want to spend time and coins), however, that area will warn you that there is a throttle on the right side (off road). If you take it straight you jump from platform to platform, saving you a good piece of road. Near the end there is another way that, in principle, seems to get away from the race. However, if you go by it'll come to a ramp that allows you to fly, and recover lost ground and reach speeds to take extra time to your opponents.

    Mario Circuit : This circuit is again simple, no big shortcuts, however, you are getting out of the way ramps that will come in handy if you reach using mushrooms (not losing speed). Although no short-cuts look great, you can shorten a long journey using them. Halfway through the circuit you can use a wing that allows you to fly, not only can shorten a long way with it (passing through the area of grass to the left of the road), but you can take advantage of air currents coming out of the pipes to stay longer in the air.

    Melody Motorway : During the race will cross several pianos placed in the corners of the circuit. The first of these can pass for white keys to shorten ground, above the black if you want to take coins out of it or to use accelerators. Use the method that best suits you and bearing in mind if you needed coins or not. There are two piranha plants on the road, do not go near them (the illuminated area) or bite you coins and making you lose time. You also have to go through a tunnel where a large black obstacles jump into it. Just enter the tunnel you can use a ramp to fly so fast forward through it without worrying about their strokes. If you are not able to fly or have you run into any, you can take your jumps to win miniturbos when you're in the air (as you do vote). Take the drums that make you bounce to gain ground in the last corner of the circuit.

    Alpine Pass : In the mountains you will use several times the wing. You can shorten the long way that leads to the goal, if you pass it over and fall in the metal grid without following the route of the road. Before the fall zone where the rocks rolling, you can shorten the way if you spend the last grassy area with a mushroom, and use the ramp in it.

    STAR CUP

    Piranha Plant pipes : In this circuit go over big pipes inside and find several of them filled with water. When you see a Piranha Plant side does not go where you are or bite you. Shortly afterwards (after the next curve) can take coins if you use the accelerator side of the road to jump on blocks high. If you do not, you can follow below, but there are many coins that catch. Still later there is an area where water flows out of the ground. If you use one of them to lift you can achieve a path full of coins. In the end you fly with the wing, passing through a waterfall formed by water falling from a pipe. If you do raise the wing (by pressing the knob down) can pass over the door of brick and gain time. If you do so, you have to go through the door but also be careful because if you try to elevate too late (or do not have a wing light enough) you can end up crashing into the wall. Just then, if you've saved a mushroom, you can traverse the shorter grass areas in the corners, through the opening on the fence.

    Wario Galleon : You are competing in the surface of a sunken galleon, therefore, portions submerged in water. Do not worry too much about it because there is no other way. The first thing to consider is the flow of air coming out of the submerged pipeline. They can push and pull you out of the track. Later you'll see two paths separated by the masts of the ship, on the left side lose less time (although there is no big difference). Yes you must be careful not to be beaten by the anchors that are swinging before coming to this area. If it does hit you will take the time.

    Koopa City : There is no shortcut and no important trick to take advantage of this circuit. However, because there are many corners in a row, you can create super miniturbos miniturbos and often do not hesitate to use them. Beware that there are puddles formed on the road, if you step a coin and lose control of your kart. You can take the opportunity to drop your bananas at his side and thus causing the accident the next kart to go through there.

    Mountain Wuhu : In this circuit does not have to turn around three times, we will need to give a full (three sections). At the beginning, use the ramps to gain speed and coins, and the fourth ramp jumps over the blue car. Just after the jump you'll notice a side road to right (with a small ramp at the beginning). If you take it, go straight winning time. At the end of the road crosses the main road, go straight and use another ramp to pick up speed and follow a stretch on the road side. Another place where you can narrow road is entering a small castle you see on the left. Then go up a slope where large stone balls fall. Be careful with them. After passing the area of the stone balls will make a big jump to reach the end of the course. You will go flying with your wing to get very close to the goal and you'll have two paths, the shorter you to stick to left and passes over the target wheel (held by balloons) and below the stone arch. Note that if you touch a ramp and you press R gain height without losing the wing, thus go further faster.


  3. #3
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    May 2008
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    Re: Mario Kart 7 3DS Walkthrough

    SPECIAL CUP

    DK Jungle : You run through the jungle, you must dodge the mud that slows you down, barrels (usually hidden bananas) and above all, the enemies of the road (frogs and totems). There is a shortcut that will make you long enough, is just before you reach the area of the frogs. Cut part way and it will fly with your wing, allowing travel more distance in less time. To reach the goal there is a shorter way, but you have no coins in it (for the length itself). To take this shortcut, you skid right after reaching the road when you use the last wing of the tour. Depending on how you fly in that last section (and the type of wing carry equipment) may be that in order to take the shortcut, you need to keep down voluntarily and not in the air until the end.

    Rosalina’s Ice World : The first major obstacle that you are getting is that you skid around a large hole. If you got to be the first it is advisable to carry back a shell or a banana to protect yourself (if you already given) it is easy to push each other karts if they come close together. In addition, any blows that will make you fall to receive almost certainly empty. Conversely, if you're not the first, is a good time to throw your arms forward. In this circuit have areas of water can help it. At the end of the previous area and exit the cave you can jump to an area of ice without problems. However, in the second round may have melted the ice sheet and not get to the next if not using a mushroom. It's not bad go down, but if you earn over time (although there are more coins down to catch). If you fall down, the first thing you do is pick up buckets of objects, then stay tuned to catch the maximum number of coins possible (you can easily get a 5 on the same line). Upon exiting the cave (full of stalagmites) you have two ways. Follow the right to divert the least of the way and also find areas of acceleration (along with three coins).

    Bowser Castle : Before coming to the underwater area have a shortcut. You can turn left (just where there is a face of stone that can crush you) and use a ramp to enter the interior of a cylinder. If you fall, you go over a large tube that rotates, however, if you do not follow the shortcut will pass inside the tube. At the end of the tube reaches the underwater area. Outside the castle you can use the ramps have a coin on top to gain speed, but be careful because depending on when you walk on them, you may receive a stream of fire just at the time of the jump.

    Rainbow Trail : The big problem with this circuit is to keep you in the journey without falling. Just give a turn (three sections). Use each jump to pick up speed but always jumps to the middle of the road or end up lost in outer space. When you're close enough to the moon (when there are multiple holes in the road) you can jump to it. It is the only time when you will not fall into the void. At that time you will see two big balls bouncing, you should avoid them and touch the area just after arrow to pick up more speed. In the last section will have to take the leap to fly there so they can pass through the center of the stars stuck in circles in the air. Going through each of them pick up speed and height, take advantage of it to reach the last leg speed. If you can not fly or go by the first star you can go below using the ramps to avoid losing speed, you must be careful with the holes in the road

    SHELL CUP

    Track N64 Luigi : It is a simple circuit. You skid in turns and use their width and dimensions to achieve super miniturbos. If you choose to take the curve out, you can take advantage of the accelerators in the ground, for it you must get away from the road and climb a small ramp. There are a block to catch an object held by a balloon with Luigi's face, you can only get it when you are near the road and taking advantage of a jump. Anyway, do not worry about it, because there are enough blocks to get on the road without having to wait.

    GBA Bowser Castle 1 : It is a very fast circuit, there is no slopes or twists that make you lose speed. However, be careful with large rock faces that rise and fall, as they can crush you. In the second round will rise a ramp to fly that was down at the start of the race. Take advantage of it to gain a few seconds. Also, if you go the route on the left when you fly you can find a ramp between the lava, use it to keep flying and earn a good amount of time.

    Ravine Mushroom WII : In this circuit, you will meet with large mushrooms where you bounce. The main problem is to keep straight and not fall. In addition, two areas where the road divides. It is best to follow the first straight line (but using the impulse at each hop on the mushroom). On the second occasion, the right path is shorter and easier. However, if you go to the left end up in a blue mushroom that lets you fly, if you can get to it you can go over the cliff end without making the entire curve (although this will depend on the wing you are using and your speed). You can always use a mushroom in the air (if available) to gain altitude and get it.

    Luigi's Mansion DS : In this circuit there is a good shortcut using the wing, if you do well and with the help of a mushroom you can win big time. For starters you should use a ramp that will launch you flying, is located as you leave the house on the left (before reaching the marsh). If you leave the road and use it you can move over there in front of the cemetery and enter the wetland. If you go flying over the cemetery and you stick to the right side you fall on a road with multiple currencies. This road does not seem the shortest route, but just an arrow that will make you fly a second time. So you can get nearly all the way straight ahead without worrying about the mud and the walking trees. If you combine flights with a mushroom, you can easily earn a lot of ground very quickly.

    BANANA CUP

    N64 Koopa Beach : In the first corner you can choose either of two ways, if you can go to the right you can get three coins in a row even though the road is slightly longer. On the left is a row of coins but placed horizontally. There is a shortcut rather large in this circuit, but to get it you need to use a turbo just before a ramp on the side of a gulf (and make the jump to sprint in the jump to go further). So you reach a small bridge in between the gulf and contains at its end an accelerator that will make you fly blue. Enter the hole in the mountain and cut a large part of the course.

    SNES Mario Circuit 2 : It's a fast circuit that seems to have shortcuts, however, you can find ramps out of the way that will come in handy if you run them with a mushroom. In the end, after the jump that makes you fly, you can short cut by going to the left passing over the area of grass. Yes, be careful not to drop it and get to the road at the finish.

    Coconut WII Center : This circuit has many paths that move, plus you have to be careful of when you go through the escalators, there are some that go up and others down, but they change at every turn. Make the jump drive for each source you find. Whichever way you choose, you always catch accelerators that in each section. When you reach the end zone (before the parking lot where cars are moving), you can go to the last part of two ways, you'd better go through the left and so you go out much higher, it'll be better and you can cover more space with your the wing. On the right side but also will fly at lower altitudes.

    Waluigi Pinball DS : At the beginning you should be careful with the balls of the pinball, not only have to dodge, but you must avoid the enemies push you towards them. In the end, when you approach the blades or pinball flippers, again you have to be careful with the ball, as it will bounce in this area and you can come from any direction.

    LEAF CUP

    Desert N64 Kalamari : In the desert, not only can take a great shortcut. But also free you from having to go through the railway twice flying over it. To do this, you should use a mushroom at the first corner, leaving the road. There you can see a path along the wall, ending in an accelerator that makes you fly. However, if you enter this area with a mushroom lose much time. If you fly in a straight line without worrying about the road you can approach a ramp in the desert. If you make it, you can fly again (or continue flying) over the train. Without using mushrooms will not get it cleanly.

    Alpine DK DS : Before finding any shortcuts you should be careful with the snowball rolling down the road. Just when you get to the part of the mountain above you can turn left and get into the snow for a short cut, however, the shortcut will not be very effective if you do not take a mushroom is not equipped to stop you in the snow. In the end, before the big jump where you will fly towards the target reappear snowball rolling downhill. Be careful with them because they can take away the options very close to final victory. When you jump the last ramp, you can fast forward through the air if you use a mushroom when you fly with your wing. Be careful not to go too far right and follow the path of the circuit or you'll be off the track (in this area can not shorten the way).

    GCN Daisy Cruiser :
    You will find several ways from the start of the race, at first you do not care to choose right or left, but later you can win a lot of time choosing well your way. Arriving at the pool you can enter it in the middle and go straight to save time. However, if the surround without entering the water can get several coins followed quickly and easily. Another site to consider is the room where the tables are moved to and fro with the rocking of the boat. Just past the lounge there is a curve where there is a hole that connects to the basement. You can dodge and follow up, however, not a bad idea to be dropped because the output of the basement has a throttle and return to the deck with a big jump from the top.

    Maple Lane WII : At the start the race you'll notice a grassy area right by where you go (just before the start of the fence). Salt it (if you do not have mushroom brakes) and follow the road to shorten way behind. In the last jump, which brings you closer to the goal, if you go straight instead of jumping a bit to the left you can find a small road with a block of objects and an accelerator at the end. There are other more levels after this.


    Hidden Objects :
    • Daisy : Winning the 150cc Mushroom Cup.
    • Harmony : Etoile win the cup in 150cc.
    • Lakitu : Lightning win the cup in 150cc.
    • Maskass : Carapace win the cup in 150cc.
    • Metal Mario : Special win the cup in 150cc.
    • Mii : Win all the cups in the same category.
    • Queen Bee : Banana win the cup in 150cc.
    • Wario : Winning Flower Cup 150cc.
    • Wiggler : Win the cup in 150cc Leaf.
    • To unlock any cup not available, get a trophy in the previous cup.
    • You can unlock 8 characters, making a total of 16. To do this you must fill the cups in first place and in 150 cc. For more information look at characters.
    • To play with your Mii, you have to win cups and Special Centella in any capacity.
    • To display different title screens randomly, you get all the gold cups of all displacements.
    • The mirror mode, shown winning all the gold cups in 150 cc.
    • The components for your vehicle will give them to get a certain amount of coins at the races.
    • The Golden Wheel : Complete all sections in 50cc, 100cc, 150cc and Mirror with at least one star for each cut.
    • The Golden Glider : Complete all sections in 50cc, 100cc, 150cc and Mirror with at least 2 stars for each cut.
    • The Gold Kart : Complete all sections in 50cc, 100cc, 150cc and Mirror with at least three stars for each cut.
    • The wooden wheels : Get 50 coins in Grand Prix mode.

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