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Thread: Warhammer 40,000: Space Marine Walkthrough, Tips and Cheats

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    Warhammer 40,000: Space Marine Walkthrough, Tips and Cheats

    Third-person action pure and simple. That's what brings Warhammer 40,000 Space Marine, a title which has quickly be compared to Gears of War for anabolizado muscular appearance of the protagonists, and also by gender and the perspective that both releases made in terms of positioning the camera. But this feeling would stay with very little further than the title of Relic brings, and is slightly scratching the varnish shooter brings the title quickly see many differences. The most striking is, in fact, much of which has turned the Canadian study to achieve an experience of combat at the height of what to expect. As we advance in time from our first contact in play a Space Marine Space Marine, Titus, who will defend with their fellow humanity from orc attacks. The monstrous enemies are attacking a planet that acts as forged in the arsenal of man, and losing it would be a hard blow for humanity which could not recover.

    Titus has to come out on top of the stake with a classic style armor Warhammer is one of the reasons why the game avoids the use of hedging, since according to them discuss the presentations of the game would not make much sense to use parapets with armor as robust as our protagonist. An alternative to the use of hedges? Shattered. In Space Marine armor thanks to our aforementioned can run directly against a wall and destroy him and whoever was behind it. But the weapons will be the main method to kill our enemies. Relic has revealed that there will be 15 different types of weapons and can carry 2 at a time. Also they will progress as we go using them, and adding elements that can improve not only change its power, but also result in a changing appearance and more fierce. The sword-saw has been one of the arsenals of melee on which Relic has turned in presentations, and demonstrated how Titus is capable of shattering (literally) enemies because of it.

    Warhammer 40,000 Space Marine is available on sale for PC, Xbox 360 and PlayStation 3.

    In Warhammer 40,000 Space Marine you are Captain Titus, a Space Marine of the Ultramarines chapter and a seasoned veteran of countless battles. A millions-strong Ork horde has invaded an Imperial Forge World, one of the planet-sized factories where the war machines for humanity’s never ending battle for survival are created. Losing this planet is not an option, but a darker and far more evil threat is lurking large in the shadows of this world. With an Imperial liberation fleet en-route, the Ultramarines are sent in to hold key locations until reinforcements arrive. Captain Titus and a squad of Ultramarine veterans use bolter and chainsword to take the fight to the enemies of mankind .

    COMBAT SYSTEM :

    Space Marine features a fluid combat system that allows players to seamlessly switch from ranged to melee weapons without interrupting the flow of combat. Hitting the melee button at any time will result in a close range strike with the equipped hand-to-hand weapon as well as the camera pulling out to melee distance. Pulling either trigger will instantly snap the view back to behind the player’s shoulder ready for precise shooting. These systems are immediately responsive and leave the player in full control at all times. As the player dispatches enemies in Space Marine they will be earning FURY which can be used to unleash devastating ranged or melee attacks.

    The player can use FURY MARKSMAN to enter a heightened form of awareness where time seems to slow down allowing them to pick off multiple ranged enemies in the blink of an eye. Alternately the player can opt to utilize their FURY STRIKE up close and personal with a sweeping area of affect attack that will obliterate anything close enough and knock-back and stun more distant foes.

    WEAPONS :


    CHAINSWORD : The standard melee weapon for Space Marine with motorized monomolecular-edged teeth capable of slicing through armor, flesh, and bone. Fast and responsive in the hands of Assault Marine it is capable of sawing through a variety of enemies.

    PLASMA GUN : A two handed rifle that fires pulses of superheated ionized gas towards the enemy that detonate with the power of a small sun. A two handed rifle that fires pulses of superheated ionized gas towards the enemy that detonate with the power of a small sun. While extremely effective at melting through enemy armor and vehicle, the plasma gun is also prone to building up dangerous levels of heat that must be vented to prevent the shooter from being injured.


    POWER SWORD : More powerful than the Chainsword, the Power Sword sacrifices some of the additional damage of heavier melee weapons like the Power Axe with a faster attack speed.


    THUNDERHAMMER : An extremely powerful, but slow melee weapon that builds up an immense energy charge that is released upon impact with a target and decimates everything within its area of effect.


    BOLTER : The standard Space Marine assault weapon that fires small missiles, or 'bolts'. Each self-propelled bolt contains an explosive charge that detonates once it has penetrated the target, blowing it apart from the inside. Effective against a wide variety of targets.


    BOLT PISTOL : A handheld sidearm version of the bolter that is typically wielded alongside the chainsword.


    STALKER PATTERN BOLTER : Most typically found amongst the Ultramarines and their sub chapters, the Stalker Pattern is a semi automatic bolter upgraded with enhanced targeting arrays and is deadly at medium to long range.

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    Re: Warhammer 40,000: Space Marine Walkthrough, Tips and Cheats

    Game Characters :


    CAPTAIN TITUS : Captain Titus of the Ultramarines has fought for the Imperium for more than 150 years. Although considered a relatively young Space Marine. Over his long service, Titus has overcome countless opponents and suffered many wounds, both physical and psychological. In his earliest days, he struggled to overcome his own temper. L
    SERGEANT SIDONUS : Sergeant Sidonus, the Veteran Ultramarine, has seemingly seen it all. His ‘been there, done that, no problem’ attitude and dry sense of humor instantly serve to defuse tense situations. But when faced with the enemy, Sidonus is their worst nightmare – a brutally efficient warrior who won’t stop until every enemy lies dead at his feet.

    LEANDROS : Leandros is the most recent inductee to the Ultramarines command squad. He looks up to battle brothers Titus and Sidonus, but especially Titus, whom he sees as the type of Ultramarine he aspires to become. He sometimes goes overboard in pursuing what he thinks is a noble course of action, because he wants to prove himself and his abilities.

    2ND LIEUETANANT MIRA : 2nd Lieutenant Mira leads a beleaguered Imperial Guard force against the Ork invaders of the Forge World. Her soldiers are survivors of a much larger detachment that was decimated after the Orks cut them off from orbital support and reinforcements. Lieutenant Mira was part of the 203rd Cadian regiment that was on route to another war zone.

    INQUISITOR DROGAN : The Inquisitor is a relentless member of the shadowy organization charged with destroying the enemies of the Imperium. He bears the physical and mental scars of a lifetime spent in the darkest corners of the Galaxy. The Inquisitor has pursued technologies and techniques thought lost or impossible in his battle against the alien. His greatest creation is a unique power source that channels tremendous amounts of a mysterious energy.

    ENEMIES :

    The ORKs



    GRETCHIN : In Ork society the tiny Gretchin are at the bottom of the pile. They are often enslaved and forced to serve their Ork masters. Gretchin attack in mobs and although relatively harmless to a Space Marine can serve well as a distraction for something bigger and more deadly.


    BOMB SQUIG : Squigs are the simplest species of Orkoid life and are little more than snapping, fanged mouths on legs. Trained by the Orks as attack pets, the squigs are deadly against most foes. As an additional layer of lethality some Orks strap a squig with explosives and send it rushing towards a foe as a makeshift explosive device.


    SHOOTA BOYZ : Boyz are the basic ranged unit in an Ork warband. Wielding a huge belt fed machine gun, accuracy and finesse are thrown to the wind in exchange for rate of fire and noise.


    ROKKIT BOYZ : A more experienced version of the basic Ranged Boy who have exchanged their machine guns for Rokkit Launchers and other more devastating weapons.


    SLUGGA BOYZ : Slugga Boyz is the backbone of most Ork warbands. Formed into huge mobs and armed with razor edged choppers they are equipped for close combat.

    SLUGGA BOY PRO : A more experienced Slugga Boy that has cobbled together some rudimentary armor for protection along with a chain weapon for more damage.


    ARD BOY : Ard Boyz wear heavy armor pieced together from steel plates and equipment scavenged from defeated foes. Their armor and natural resilience makes them able to wade through fire that would shred most Orks. The ‘Ard Boy also wields a heavy riot shield and choppa to get close to the player and deal out some pain.


    WEIRDBOY : Weirdboyz are Ork Psykers acting as a sort of psychic sponge absorbing the energies of nearby Orks and unleashing them as devastating psychic attacks. As well as offensive attacks the more talented Weirdboyz can teleport themselves and other Ork units in and out of combat at will.


    BIG NOBZ : Orks literally thrive on combat, growing physically larger and stronger the more they fight. When an Ork becomes big enough they become a leader known as a Nob weighing several tones and impervious to attacks that would slay a normal Ork. Even to a Space Marine a Nob is a worthy adversary – the Nobs can counter their attacks.

    SLUGGA NOB PRO : An even meaner and larger Nob with heavy armor and improved weapons, capable of taking on even the most elite units.


    SHOOTA NOB : Like its melee counterpart a ranged Nob is an Ork who has grown in size beyond its peers giving it a commanding role in the army. Favoring ranged weapons, these Nobs will often wield the largest available shooters. Upgraded ranged Nobs will use more advanced weaponry and armor to increase their effectiveness.

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    Re: Warhammer 40,000: Space Marine Walkthrough, Tips and Cheats


    BIG SHOOTA NOBZ : A larger, deadlier, and more accurate Shoota Nob upgraded with advanced weapon and armor to increase its killyness.


    STORM BOY : Stormboyz are fierce Ork warriors who gamble with their lives by strapping on crude rokkit packs to propel themselves towards the enemy.

    CHAOS SPACE MARINES :

    RENEGADE MILITIA : Renegade Militia is human soldiers who have forsaken the Emperor and cast their lot with the dark and unknowable powers of Chaos. Although some actively worship the Dark Gods, most are more akin to madmen who have surrendered to bloodlust and move from battlefield to battlefield. Renegades are equipped with grenades and lasguns.

    TAINTED PSYKER : Psykers are humans with psychic powers who tap into the corrupting power of the Warp -- and the Chaos Gods who inhabit it. Tainted Psykers have been driven mad by constant exposure to this dark power, falling to Chaos and stripped of all that once made them human. Tainted Psykers are consumed by the power within them, and explode into portals into the Warp itself, allowing daemons and Chaos enemies to invade this reality. They can also use the Warp to shield themselves from enemy fire.

    CHAOS SPACE MARINE :
    Before falling to Chaos, they were once loyal warriors of the Emperor, but now are a dark inverted reflection of the Space Marines. In combat, Chaos Space Marines are brutal and efficient killing machines. Some servants of Chaos may revel in berserk fury, but these Chaos Space Marines march with deadly precision, dispatching all who face them without pity.

    CHAOS SPACE MARINE HAVOC : Chaos Space Marine Havocs are Chaos Space Marines who specialize in killing at range with heavy weaponry. Armed with auto cannons, lascannons, plasma cannons and other devastating ranged equipment, this foe can cut down even the best armored Space Marine warrior.

    BLOODLETTER DAEMON : Summoned directly from the warp, the Bloodletter Daemons strike fear and despair into the hearts of men. Their vicious swords inflict a powerful rending attack which can be devastating even for a Space Marine. They move and fight in packs, ‘warping’ from one position to another, making them lethal adversaries.

    CHAOS DRONE : A large, demon-possessed aerial unit equipped with a heavy autocannon, Chaos Drones provides aerial support to the forces of Chaos. Its central eye can see its target no matter what cover the enemy hides behind. An insane Warp manifestation, the Chaos Drone is part flesh, part machine, and pure evil.

    Walkthrough :

    Launch the game and choose your difficulty level. There are certain game modes that you can choose on start. I had mentioned some the chapters below with a short description. The first menu on the screen gives you certain options to choose. They are :
    • CAMPAIGN
    • ONLINE
    • OPTION
    • CREDITS

    Choose CAMPAIGN and the Game Difficult (Easy/Normal/Hard). The game

    Planet Fall : After the cutscene keep moving. You can use the X button from Xbox 360 / Playstation to strike and mouse control from PC. You will encounter the first kind of enemies here in buch which are called as Orks. The screen controls will guide you properly how to battle with them. Warhammer 40,000: Space Marine will start with an cutscene telling about how the battle begins. The first simply gives you an galaxy view with random messages denoting chaos. Awesome graphics.
    • Target : Forge World Graia
    • First Objectives : Secure the Titans.

    Again some cutscene beings which shows you crashing ship and deploying the Space Marines to battle station. Nicely designed rocket suite helps the warriors to land properly in the chaos part. LEANDROS lands on a war machine run by Orks.

    The first chapter : Planet Fall begins.

    1. Objective : Destroy the Ork Ship.

    Orks will attack you. The first weapon you have with you is sword that you have to use to attack the enemies. The screen guides you for some multiple attacks and weapons. You also have a firing weapon which you can target on the Orks. A red bar on the screen defines your health. You have to make yourself familiar with different types of attacks. As the level goes on more attackers come and with some special techniques you can bring all of them down. Your task here to destroy an chamber which break down the ship. As you move a huge wave of Ork will attack you. Keep hiding so that you can avoid certain attacks. You cannot destroy the chamber with your weapons. They only way to blow it up is by the heavy guns which are on the ship itself.

    They are turret loaded with heavy guns which are controlled by Orks the heavy guns they used in the cutsene to kill you. The one that you can see in the image below. Turn the face towards the chamber and your job is done.



    The ORK ships crash on the ground and your first job is done.

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    Re: Warhammer 40,000: Space Marine Walkthrough, Tips and Cheats

    2. Objective : Rendezvous with Squad

    Moving further will open an new objective for you. In the task you have to find your Squad as the shipped crashed on the ground you are on a alien space. The way open with an broken and crashed ship with guns firing over sky. Move and hide. Do not really expose yourself and slowly moving can give you an prior indication of enemies. As you keep moving certain more enemies will be on your way. Use your gun. Block access can be opened by blowing up scraps. You will find certain upgrades as you keep moving. Just keep moving as you find an access and also keep eye on Orks. They will appear from nowhere. You can use your gun to kill them from distant. Now you have chance to collect Bolter. It is inside an chamber which has blue lights around it. As you reach, the gate opens up. Collect your new weapon. Towards the right side blow up the block access. More enemies behind. Here you will encounter ROKKIT BOYZ. They are very fast and powerful. You can use the new gun to blow them off.
    BOLTER : The standard Space Marine assault weapon that fires small missiles, or 'bolts'. Each self-propelled bolt contains an explosive charge that detonates once it has penetrated the target, blowing it apart from the inside. Effective against a wide variety of targets.
    Now you will find an Space Marine engaged with attack. Help him and blow off the enemies. BIG NOBZ will be your current target. Near an column you can find ammunitions. Collect them to load your weapon. This time your battle will be more aggressive and you can 1 Space Marin for support. Keep collection the ammunitions. You will have to kill many BIG NOBZ. As you finished up an cutscene beings and other co-operative game play starts. This time you need to be faster to kill many Ork reaching you. As you move you can find some soldiers engage with Orks. Help them to get rid of attackers. When you finish all of them a cutscene begins with an Soldier conversation. Now you have to enter an plaza and reach on the top level. At top another Space Marine (Sergeant Sidonus)waits for you.

    3. Objective : Reach the Command Bunker


    After a cutscene your new mission begins. You can see Sergeant Sidonus engaged with some Orks and at the end you have to reach the command bunker. Another weapon chamber, similar to BOLTER, is located in the mid area. Go near and collect CHAINSWORD.
    CHAINSWORD : The standard melee weapon for Space Marine with motorized monomolecular-edged teeth capable of slicing through armor, flesh, and bone. Fast and responsive in the hands of Assault Marine it is capable of sawing through a variety of enemies.
    Your weapons list is upgraded. As another space marine blows of the blockage many Ork charges in the area for attack. Protect your fellow Space Marine and move further. New weapon will give you more power to kill many Ork at a single time. Keep your eye up also, as the ORks are everywhere. As you move a cutscene beings where some Soldiers are attack by Bomb Squig. They are dangerous stay way from them and attack as you get chance. They will blow like hell. You can shoot them from distance.

    There are some chances when you can shoot Bomb Squig to blow up nearby enemies also. You will get an ammunition box further. Collect to reload your gun. When you collect the ammunition you can see a hoard of Ork charging towards you. Kill them all. Collect more ammunitions. As you reach further you will be attacked by Slugga Boyz. This creepy creature is an very tough enemy. You cannot fight him directly with gun. It will take some time to kill him. Use your chainsword. When you are attacked dodge to skip it and attack continuously with the chainsword. After killing him you enter the bunker where soldiers are waiting for you. Go inside to meet 2nd Lieutenant Mira. A cutscene will put more overview on the current issue. Follow here for your new gameplay.

    New Skill Unlocked : Fury. You can use to while charging on the enemy. The Fury Meter shows you the strength.

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    Re: Warhammer 40,000: Space Marine Walkthrough, Tips and Cheats

    4. Objective : Get to the Front Line

    AS you move you will encounter a large drilling vehicle coming out from the ground. There are Orks inside which will attack you. Kill them move forward to an destroyed place, collect ammunitions. There is an space where you can see an gun machine. You can use them to kill an hoard of Orks. Inside the palace you will find Stalker Bolter. This weapons provides you an zooming option by which you can kill more far enemies. As you move out you can see an large dome shape building with an gun above it. A cutscene begins here.
    STALKER PATTERN BOLTER : Most typically found amongst the Ultramarines and their sub chapters, the Stalker Pattern is a semi automatic bolter upgraded with enhanced targeting arrays and is deadly at medium to long range.


    5. Objective : Enter the Gun Fortress

    This the place where you have to use your new weapon to zoom and kill. Your fellow Space Marines will follow you. Go through audio logs once. Keep moving and killing enemies. As you reach near the dome structure you can see more Ork inside and coming over it. You have to kill them all to enter the Fortress. Inside the Fortress you will unlock the Jump Pack. Collect this upgrade. Jump Pack gives you more power to kill the enemies as you can fly and kick them off. You can move faster and skip attacks easily with this. You learn some special combinations of attack with the help of this upgrade. Mostly here you will engage with more Orks. You can to enter a cave like structure. AS you move killing all another you can see a gun chamber. This will give you new objective.

    6. Objective : Destroy the Gun

    To find a way to destroy the gun check in each chamber. You can find an batter that can provide you some upgrades. As you move another objective is assigned to you. That is Sabotage an Artillery Shell. Use the lift go down. More Orks will stop your way. There are many small objective and task on your way as you keep moving. The game becomes more interesting as you pass one.

    Here you have to follow the power lines in the cave which will take you to the other side. As you can see the Gun Fortress collect some ammo near the wall. Keep a watch on the Ork which are behind his door. You can collect Melta Bombs from this place.

    Kill the ork in the elevator and move down. Keep killing the orks and make your way. Many Ork can be killed using Stalker Bolter. You will encounter those BOMB SQUIG more in between blow them off from distance. You have to blow the shell with the bomb. More door will led you encounter more Orks. You can use your Fury meter to kill them all once it is full. Collect some grenade the Vengeance Launcher and move. Protect your fellow Space Marine from Ork as he move towards the shell.


    Titans of Craia

    Once you had gone through the bridge you can go to the left side to kill a group of Orks. Keep collection ammo from the place so that your guns are not empty. As you move a new cutscene appears to give future references. You have to reach the main part of Ram. The first wave of enemy is very tough to tackle. You will a little room to get your Fury Meter charged. Make your way towards Ram by killing the Orks. There are red gas tanks which are located in some places. You can shoot them to blow a large number of enemies in a single time. Your task here is to take down the airship.

    The Weapon

    You will be attacked with more powerful enemies here. They attack you in large groups. This an action time where you have to move front and back to kill the Orks who are trying to board the ship. There is an rpg on the bridge which can use for this purpose. Collect some Ammo and grenades and move further. There are Orks near rocks and pipes. Kill the far one first and then rest of others on the ground level. Many more Orks will attack you in the place and you have to keep moving to complete your objectives.

    Hints:
    • Kill enemies from distant to avoid much health loss
    • Boxes with blue light circling over them are ammunition. They are located in many places. Collect them.
    • Slow moving can save your life more as suddenly a number of hoard charges towards to.
    • Dodge to skip dangerous attacks.
    • Red indications are audio logs. They give you further commands and voice messages.

    More updates on guide soon.

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