Gran turismo 5 is a simulation video game racing with over 70 channels and about 1000 cars. The big news of this new album is the presence of karting, the management of damage, the day / night cycle, weather effects (snow, rain, dust), the B-spec mode is much more developed than the previous GT the track editor, and compatibility with 3D screens. Gran Turismo 5 is a racing game on PS3. Offering a simulation-oriented gameplay, it can lead with 4 different views including a view of the cockpit. The title also offers the opportunity to play two split-screen and 16 online. Customization options are also unlockable and you can download additional content on the Playstation Network.
Gran Turismo 5 has, in recent months been the center of all the speculation, sometimes revered, sometimes criticized, any image, any video contributing to this massive buzz which culminated in the announcement of the release date and firm final November 24. Wink of fate (or not), the blockbuster has finally taken up residence in the shelves of supermarkets and specialty stores four days before the fateful date. Admit that Output "advanced" for a game delayed six times has something unique in the history of gaming.
Anyway, the wait has enabled Sony and Polyphony to measure the interest of the community around GT 5, including allowing the developer to take time to meet everyone's expectations as far as possible. No pun intended, Gran Turismo 5 and was expected to turn the station off the track! The average player is already low base forgiving defects and absences, imagine its propensity to absolve a development studio after five long years of waiting.
All the promises that have blended and despite the many delays, Polyphony has always, through the voice of Kazunori Yamauchi, displayed an unwavering confidence in her baby. So GT 5 is it simulation or a final product already passed?
Gameplay
Gameplay side, we must admit that the first contacts with the beast are falling rapidly excitement. To think that five years of development were used for anything else to correct and evolve the gameplay! So to say, the disorientation is zero, each mechanism to the price series has been renewed, whether good or not. Besides a sense of speed not always obvious to outside (even with racing animals), we must deal with a hyper-rigid behavior that prevents any skill or improvisation. Gran Turismo is always a game against the clock than a true racing game. It feels fast when in fact the first contact international bodies disrupt the soundtrack of sound effects in part failures. Can we still rely on an opponent to take a turn? Yes. It always bounces back strongly in returning to a safety rail or in an invisible wall? Yes.
The AI seems still as heavy and ever-present in its path? Yes. Is it still possible to cut one shift commonly without fear of any penalty? Yes (Not online). So developers are stubborn and they buried in a lot of obsolete ideas or did they prefer not to take risks to avoid offending the fan-boy that digests poorly scenery? Probably a little of both. The fact is that Gran Turismo has gone from being avant-garde to the simulation almost obsolete.
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