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Thread: MAYA node connectivity problems

  1. #1
    Join Date
    Feb 2010
    Posts
    471

    MAYA node connectivity problems

    Hi all,

    I am using Maya to create a advertisement. We need to create some shapes too similar objects, when we change the main objects of the time, copy the body also reflects these changes, but we also have to change the freedom to copy an object, but this time, the main object deformation does not occur. I want to know that how the samples were associated with reproduction. Please suggest.

  2. #2
    Join Date
    May 2008
    Posts
    518

    MAYA node connectivity problems

    You need to Open the Edit ,then duplicate have option box, select instance associated with reproduction. However, if you open the outliner, right show shapes, you will see all the objects in the replication must have the same shape node. Let's look at hypergraph, select pCube1, pCube2 and pCube3, expand upstream and downstream nodes. It Ii only one form of contact show up, but the color is not white, gray, but pink, double-click the arrow to open the Connection Editor, you will see InstObjGroup [] to DagSetMembers [] a connection between nodes. Please Check and reply.

  3. #3
    Join Date
    Jan 2008
    Posts
    644

    Re: MAYA node connectivity problems

    Because there are only one form of the node (shape node) in maya, so all of the deformation nodes are using this shape node, so you copy the deformation associated with any one body, the other will produce the same changes, the same, when you select a group of objects points in time, others will do the selection. Associated with the use of copy, can not solve the problem you have in front of 1 and 2, we can not just copy the body but the deformation associated with other non-deformation. So we need other ways. Fortunately, maya is a node-based applications, users can define their own among these contact data flow. All the best.

  4. #4
    Join Date
    Jun 2006
    Posts
    623

    MAYA node connectivity problems

    you need to create a polygon of the ball and square box, rename the box and the ball, what they ordered, allowing you to clearly see the two of them. Open the Hypergraph, select the box and the ball, show their upstream and downstream nodes. BoxShape node is a box shape node, the same, BallShape is a ball shape node, Box now you want to follow the Sphere shape, so he should not be a square box, but should be a ball. In the hypergraph which drag BallShape (master) node to BoxShape (from), the menu that appears select Other. Connection Editor Connection Editor will open, BallShape in Outputs, BoxShape in the Inputs, which in the Outputs found "outMesh", found in the Inputs inside "inMesh", you will find in the Inputs inside "inMesh" is gray, which shows the already have an input connection, and it does not matter, and you cover it before the connection on it. All the best.

  5. #5
    Join Date
    Dec 2007
    Posts
    1,599

    MAYA node connectivity problems

    In some other software, using a tool similar to blendshape time, if you change the main object, then the body of the other goals will automatically get changed and give you an example, if you do 30 target body has been set up the Blendshape, this time the director to say to you, Bob, high cheekbones, and I want to lower forehead is too small, and become larger, lower jaw is too square, and has become a round number. At this time, if you can only change the main object, those goals can be followed by changes in body enough. Blendshape first told us to look inside the Hypergraph how to work. check and reply.

  6. #6
    Join Date
    May 2008
    Posts
    678

    MAYA node connectivity problems

    Let us look for a better way, if the deformation of the main objects, and this distortion will be the implementation of the objectives of other objects like the. This case we use the preceding discussion, but we need to connect the appropriate nodes before they can get the right property. Tweak nodes have outputs connected to the target shape the in Mesh. The goal of all such bodies are connected at this time if you are the main deformation of objects, you will discover, deformation would also affect other target body, the main objects and objectives of the body will produce the same changes. All the best.

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