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Thread: Directx 11 Should not be used

  1. #1
    Join Date
    Jun 2011
    Posts
    55

    Directx 11 Should not be used

    I know this should sound odd but I suspect DirectX 11 ought to not be utilized? As we all know DX9 is stable as to how smooth diversions run, but now its ended up wild. I intend to declare that I have viewed on alternate posts individuals entreating and contesting for DX11 actually to see a stone knock ground or a much clearer shadow, the apparel material and whatnot. Yes this is propelled contrasted with DX9 standard and could be discourteous to our PC's to lose this but shouldn't they unequivocally freed us of this precarious raise and take a step back and make a different DX form more stable and preferable on display.

  2. #2
    Join Date
    Jun 2009
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    1,518

    Re: Directx 11 Should not be used

    I don't even have DX11 capacity yet, so I lack the capacity to blatantly state, but the reaction to DX11 hasn't been overpowering. A large portion of the near screenshots has alternated me with a dissimilar feeling. Having declared that, Nvidia are prodding tessellation quite hard, and AMD have reacted with the 6xxx cards, so I could not see DX backtracking to the method things were.

  3. #3
    Join Date
    Nov 2008
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    1,514

    Re: Directx 11 Should not be used

    Well it doesn't quite need to do a reversal thusly unequivocally probably improve emphasizes of our most obviously stable DX form, Due to mandate folks need DX 11 joined but its making defers surrounding and less handling. Where you get a DX 9 game and it is on a conveyer cinch, I’m not expression get by in the absence of progression trust me I give a hoot for part its actually stability is a necessity, BFBC 2 is the just diversion that has been stable moreover the odd bug.

  4. #4
    Join Date
    Mar 2009
    Posts
    1,360

    Re: Directx 11 Should not be used

    Recall ports are simple to cross stage as its even now coded and manufactured, I’m not elevating ports I have never claimed a support nor ought i ever get one, There so few DX11 games but I remain skeptical about the purpose behind that is ports, I accept it takes a huge product of to chance to make an amusement such as that.

  5. #5
    Join Date
    May 2008
    Posts
    979

    Re: Directx 11 Should not be used

    Situation is that there is more requests to processing and we moan, they prod the game out speedy DX 9 just we whimper so then actually upgrade a stable form that gives the feel of tessellation and unequivocally right DX11 then afterward join it.

  6. #6
    Join Date
    Nov 2008
    Posts
    996

    Re: Directx 11 Should not be used

    I’m moreover beginning to think them sitting tight for the cutting edge reassures to turn out before they make the jumps in graphical upgraded programming. It's so interesting how I thought getting a DX11 card could ground me in a sweet spot for the upcoming DX 11 amusements now you take a gander at the proportion its as though we not mandating it.

  7. #7
    Join Date
    Nov 2008
    Posts
    1,192

    Re: Directx 11 Should not be used

    When the next generation xbox is born, be exceptionally astounded if the GPU isn't DX11, as it doubtlessly should be an ATI part dependent upon anyhow 6xxx sequence if not the cutting edge and M$ update the DVD arrange for higher limits, a part can be taken up by HD graphics/video which will require DX11 strength.

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