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Thread: Multi-Page Printing in Adobe AIR

  1. #1
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    Mar 2010
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    Multi-Page Printing in Adobe AIR

    I have created a commercial application for my one of the clients using Adobe AIR nearly about four months ago. Now the client is demanding to add the printing feature in this application, but the problem is that it requires multi page printing on the bases of number of rows in the SQLite table. I have searched about the information and I discovered that it is limited to the 3 K vertical pixels. Can you help me related to this Multi-Page Printing in Adobe AIR?

  2. #2
    Join Date
    Mar 2009
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    1,588

    Re: Multi-Page Printing in Adobe AIR

    I would suggest you the workaround in this time, and you can try to generate the report in the html, saving it to the function storage directory then you have use the navigateToURL for the purpose of navigating to the html report in your system browser. You just need to make sure that the html report must have the open print in your body tag should give the user a little information in the alert window.

  3. #3
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    Jan 2008
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    3,755

    Re: Multi-Page Printing in Adobe AIR

    In ActionScript 3.0, you use the class PrintJob to create snapshots of display content to be converted into representation ink-and-paper printing. In some cases, define the content to print returns to the set for a display screen you position and scale the elements to create the desired layout. Nevertheless, the impression has characteristics that differentiate it from the disposal on the screen. For example, the printers use a different resolution computer screens. The contents of a computer screen is dynamic and may change, while the printed content is static. When planning a print, you must consider the constraints of fixed page size and the ability to print multiple pages.

  4. #4
    Join Date
    May 2008
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    3,316

    Re: Multi-Page Printing in Adobe AIR

    The following common printing tasks are supported by this version: Starting a print job , Adding pages to a print job, Determination of the cancellation of a print job by user, Specifying the use of bitmap or vector-based rendering, Defining the size, scale and orientation of a page. Specification of the printable area of content, conversion of the screen size in page size, printing multiple print jobs. Hence there should not be any kind of problem while considering the Multi-Page Printing in Adobe AIR

  5. #5
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    Apr 2008
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    4,642

    Re: Multi-Page Printing in Adobe AIR

    It create models for distributing the text dynamically on all pages, including inline variables, allowing the creation of a wider range of custom publications, multipage, compact and rich text (such as brochures, newsletters, information marketing / promotion). Composite output to the application using Web applications, Output to PDF, SWF or image, Generation of a single PDF from multiple source files. Options Task standard and custom settings to control and automate the PDF output, CMYK and spot color, and color profile support

  6. #6
    Join Date
    Feb 2010
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    644

    Re: Multi-Page Printing in Adobe AIR

    The publisher Adobe wants to get a place in the ecosystem Apple. If the Cupertino Company has already made a cross on the support of Flash, Adobe releases tools to simply convert a script flash native application for iPhone and iPod touch, as is the case with Adobe AIR. Teams Adobe has also released several videos showing the possibilities of Adobe Air on the iPad. Thus, a first application of virtual reality has been paid to the iPad. Its operation is very fluid, even if the demonstration does show in fact that posting a picture.

  7. #7
    Join Date
    Feb 2010
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    184

    Re: Multi-Page Printing in Adobe AIR

    Developers Adobe has brought the same application on five different platforms: Mac OS X, Windows, Linux, Android and iPhone OS. The developer in charge of the project explains that the code is identical to the five versions with the exception of profiles for each platform contains about twenty lines of code. The advantage here is obviously the studios that develop on multiple platforms, but cross-platform development tools are often less efficient than the dedicated tools. If it is possible to make simple applications, it is however, impossible to produce a quality 3D game using the capabilities of different devices.

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