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Thread: Creating tables for 3D production

  1. #1
    Join Date
    Mar 2010
    Posts
    1,003

    Creating tables for 3D production

    I have the idea of a Table or Tables, superior together for beginners (to get in touch with concepts in 3D) and for the specialist (stuff that is handy to be familiar with, but not actually interesting to have in memory, presently a reminder). My concerning is additional regarding Subdivision, but if you have ideas for additional stuff, it's the entire excellent. My quire is do you all imagine there is such necessitate to a Table. And for what accurately. What might be superior for together beginners and pros to have as a sticky.

  2. #2
    Join Date
    Apr 2009
    Posts
    460

    Re: Creating tables for 3D production

    In this table you might take in account what type of geometry you requirements to utilize previous to it starts to work. And a beginner might understand additional regarding Sub patching from it. It would be cool to have this type of Tables if they assist you to predict superior what you are going to do and which determine to fit superior your objectives. This mentality might be applied for Rigs, Render settings, etc. They might help to arrangement your workflow. It's similar to having an information poster on the studio. Superior then video tutorials sometimes. And it might save you time and additional, instead of doing everything from memory.

  3. #3
    Join Date
    Apr 2009
    Posts
    487

    Re: Creating tables for 3D production

    A pairs of belongings off the top off your head. Here is how you cap 12 sided cylinders, which you utilize quite often (you forever try to continue all-quad models and to boundary poles to 5 edges max). The additional pictures demonstrate how you have been doing your bevels lately. Your images reserved me thinking in a lot of stuff. One of them is of course why do you utilize a group of 12 sided cylinders. To create a polygon hole in a sphere presently go Poligon Vertexs (in this case its 8) x 3 (own edges plus two grasp edges for every) = 24 sided Sphere.

  4. #4
    Join Date
    Apr 2009
    Posts
    745

    Re: Creating tables for 3D production

    I anticipate this keeps going, would be cool to observe dissimilar solutions for how people replica common (or not so common) things. Regarding the 12 sided cylinder. Recently I have completed a lot of non-organic models with a respectable number of cylindrical components. It’s definitely not a hard and fast rule, but 12 sides is a superior compromise for terminating characteristic in a clean fashion (similar to it), but in addition having sufficient polys to merge satisfactorily with additional surfaces and maintain superior topology.

  5. #5
    Join Date
    Apr 2009
    Posts
    515

    Re: Creating tables for 3D production

    This is superior simple reference for beginners and additional too. The time, endeavor and consideration you have put in here is unbelievable. Not merely have you laid things out and explained them obviously (with the technical characteristic, for individuals interested in the 'why') but you have laid it out in a professional looking simple to comprehend cheat sheet. This is downright mastermind. I and you may be certain a lot of others determine to in addition.

  6. #6
    Join Date
    Nov 2009
    Posts
    758

    Re: Creating tables for 3D production

    You are having additional than 5-edged pole does not create sense, as you be able to make 6-edged into 3-edged, unless you create a wheel similar to in your illustration, which is rare for section modeling -in your elbows illustration you be supposed to mention how numerous edges are desirable to keep away from texture stretching and why. The logics of elbow section are attractive easy and might utilize less illustration as you imagine. For the reason that the entire you necessitate to be familiar with is how to make a rigid edge and a smooth edge -in your extrusion of a 9-sided polygon there is a pinchiong difficulty, a extremely common in sub-d modeling.

  7. #7
    Join Date
    May 2009
    Posts
    529

    Re: Creating tables for 3D production

    So I would actually similar to observe how to optimize an extrusion of a box without edges going the entire method long to the ends of the model -fixing pinching troubles this would be actually helpful. I would similar to observe someone upload a QUAD poly network of a quad sphere which determine to turn into a seemingly completely rounded sphere. I take for granted that this poly mesh would have to be to some extent dense. I tried production a basemesh for a completely rounded quad polysphere but failed.

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