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Thread: Need help with character animation

  1. #1
    Join Date
    Mar 2010
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    32

    Need help with character animation

    I am working on character animation. I had worked on different animation software in which each of them is providing a different method of 3D model design. Here I need to focus more on character animation for which I need some advice. First how to begin with that and what are the points taken in mind while performing the task. Like the motion and movement of the object.

  2. #2
    Join Date
    Apr 2009
    Posts
    490

    Re: Need help with character animation

    The 3D model is a hierarchy, according to the movement requirements, which a human character. Now IK chains are integrated into the arms of character animation and dummies, either as a helper. Target objects help to manage the angle of the elbows. There are IK chains in integrated into the legs of the character and dummies installed as animation helper.

  3. #3
    Join Date
    Apr 2009
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    748

    Re: Need help with character animation

    In a character animation process a target objects help to control the angle of the knees. It is an integrated position and orientation constraint in the system to fix this in the world. This helps to prevent a smearing of the characters on the ground and moved him clean by the positioning of the feet. It is a look-at Helper installed to control the look of the characters can.

  4. #4
    Join Date
    Apr 2009
    Posts
    518

    Re: Need help with character animation

    The degrees of freedom to tilt the head remains still, to maintain this gesture for the expression of character. It will be built Footstep helper. They allow the legs of the character to be controlled. But they also serve to orient the feet of submitted footprints. Thus, the rigging of the character is complete. By this you can get a skeleton of the character with which you can made regular adjustments.

  5. #5
    Join Date
    Apr 2009
    Posts
    396

    Re: Need help with character animation

    By freezing the geometry elements, the situation becomes clearer, it is only the necessary elements for the animation active. The starting position of character is defined. The legs are animated, so that a sequence of steps is complete. Added the swinging of the arms transferred to step sequence. A secondary motion of the hip designs the Walkloop alive.

  6. #6
    Join Date
    Jan 2008
    Posts
    3,758

    Re: Need help with character animation

    When you are done with a small animation of the object this is then repeated, but so that the character walks forward through the room. The look-at object is animated, break up the Walk cycle and breathe the character of life. A camera is doing another trip, to make the animation process more dynamic. The objects are in the menu hierarchy / IK with Rotational Joints limited by only the desired axes are enabled. permit limits within the active rotation axis to animate the body without overlapping released later.

  7. #7
    Join Date
    Jan 2008
    Posts
    3,758

    Re: Need help with character animation

    Talking about the footsteps you can use the footstep helper to control the animation of legs. The Footstep helper that control the legs are aligned with the Align tool designed to Footstep objects with activated animation button. The Footsteps must be at the step length of character such that the footprint curves around the room in the existing column.

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