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Thread: 3D auto stereoscopic camera script

  1. #1
    Join Date
    Mar 2010
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    393

    3D auto stereoscopic camera script

    The NewSight conglomerate would similar to to proclaim that it has unrestricted its first open-source script for 3D Studio Max that facilitates the user to generate their own movies in 3D. The NewSight has developed glasses-free auto stereoscopic displays and we would at present similar to present our acquaintance of 3D technologies to 3D artists and content producers. Optimistically this be able to open the door to the next level of digital entertainment.

  2. #2
    Join Date
    Apr 2009
    Posts
    462

    Re: 3D auto stereoscopic camera script

    The anaglyph output produces an actually weird anaglyph with 4 layers. Have you tried to watch it with an anaglyph glasses. This type of appetizer is made to reproduce the performance of our 3D displays on a standard 2D screen. It is not a standard anaglyph representation and one of the reasons for the 4 layers. Yes you looked at it from side to side anaglyph glasses and the 4-planes completed it look similar to a superior anaglyphic representation and a bad ghost image.

  3. #3
    Join Date
    Apr 2009
    Posts
    490

    Re: 3D auto stereoscopic camera script

    The entire glasses complimentary 3D displays have a limited 3D volume. That what the 3 planes are representative in the viewport. So, if you have a number of scene elements near to the 3D borders or out of the prearranged 3D volume, these elements determine to look indistinct. It is analogous with the depth of field consequence. So, please try to utilize dissimilar values for the "3D Volume" and watch the resulting anaglyph representation to get a superior feeling for it. The "ghost image" is in addition a type of indicator for the 3D volume borders. When it starts disturbing the 3D impression presently decreases your "3d volume" value.

  4. #4
    Join Date
    Apr 2009
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    748

    Re: 3D auto stereoscopic camera script

    Itís doing a super fundamental multi-pass DOF successfully. And the 3D Volume spinner adjusts the intraocular distance. But is not that '3d volume' computation type of arbitrary although. You feel similar to a literal intraocular distance adjustment would be additional helpful and then let the Renderer's DOF handle the field of view as an alternative of doing it as a 2 example process on a solitary measurement. The output from this script seems actually odd (at least for anaglyphic material).

  5. #5
    Join Date
    Apr 2009
    Posts
    518

    Re: 3D auto stereoscopic camera script

    The 'Anaglyph Output' is merely a preview for people who do not have a 3D display and is not the concluding output. So, the script does accurately what it be supposed to do. It generates 8 dissimilar sub views for a prearranged 3D volume. And of course, you actually necessitate a 3D display to watch the result without several anaglyph glasses. There is lot of information in sequence regarding our 3D technology in the script manual itís cool to observe additional and supplementary people doing stereo 3d. You have merely had a quick look at how your script runs. Are you correct in thinking that your camera targets for every eye are the similar. If so, your technique of stereo determines to cause eye strain and giddiness.

  6. #6
    Join Date
    Apr 2009
    Posts
    996

    Re: 3D auto stereoscopic camera script

    Certainly you do not "toe" in cameras. The script generates an innovative supplementary camera. This camera is particularly created for 3D rendering. This innovative cam shifts or shears approximately the base camera. By the way, you have twisted a local output, which modify the camera location at render time. This runs extremely well for scan line renderer, but for mental ray or v-ray you are able to observe no camera modify at render time. Perhaps somebody has a superior respond for this phenomenon.

  7. #7
    Join Date
    Apr 2009
    Posts
    570

    Re: 3D auto stereoscopic camera script

    Yes, most of them utilize shifted camera cones. This method helps to keep away from vertical disparities. These vertical disparities are one of the reasons why so numerous people are getting headaches at the same time as watching movies in 3D cinemas. You do this by rendering a bigger representation and then cropping away the surplus pixels. You are using an index Tab to accumulate node handles for retrieving the attached substance. You wonder why you are not using a node Tab and unswervingly accumulate the node.

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