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Thread: Max to Maya questions

  1. #1
    Join Date
    Nov 2009
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    35

    Max to Maya questions

    Hello to all,
    I have learned the MAX and now I am started leaning maya. I am having some Maya question. In mex it is possible to make modifier by just dragging and dropping. If you make any changes in both of them, then they both will gave the same problem. Please help me with Max to Maya questions.
    Thank you.

  2. #2
    Join Date
    Jan 2008
    Posts
    3,388

    Re: Max to Maya questions

    You have to make your mesh smooth so that your character also looks like smooth. If you have' t make your edges smooth then your character will not looks like nice, You have to make use of all the subdivisons levels to get rid out of this problem. Jut try to make your character more real.
    I hope this will help you.

  3. #3
    Join Date
    May 2008
    Posts
    4,088

    Re: Max to Maya questions

    You have to use following steps to get rid out of this problem.
    1.Just Right-click your mouse button on your sub-D object and then go to the Polygons. I think you are looking for this.
    2.You want to see the edges on your geometry, you can find this under Shading > Wireframe on Shaded.

  4. #4
    Join Date
    Apr 2008
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    3,270

    Re: Max to Maya questions

    When you are making any movie in the Maya make sure that the moves of your particular character must be clear and smooth. They must not be breakable. In this case you have to use all the camera view to check the every angel of the character. For smooth preview use the 1,2,3. These key are used to toggle between various position.

  5. #5
    Join Date
    Apr 2008
    Posts
    3,526

    Re: Max to Maya questions

    Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.

  6. #6
    Join Date
    Apr 2008
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    3,297

    Re: Max to Maya questions

    Autodesk® Maya® software offers artists an end-to-end creative workflow with comprehensive tools for 3D animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. All these capabilities are combined into a single application offering CG artists an exceptional value. Newly available for the Mac OS® X 64-bit operating system, Maya 2011 delivers a revitalized user interface, enhanced viewport interaction, new 3D editorial capabilities, integrated color management, and improved character animation.

  7. #7
    Join Date
    Nov 2005
    Posts
    3,026

    Re: Max to Maya questions

    I am also use maya and I think that it is best software for animation. Autodesk Maya 2011 3D animation software provides a consistent, enhanced user experience across all supported platforms—Mac OS® X, Windows® 32- and 64-bit, and Linux® 64-bit operating systems—with a revitalized user interface that offers a fresh new look, dockable UI elements, more flexible editors, and an updated color chooser and file browser. In addition, a new node browser within Hypershade displays nodes by category in a searchable tree list and provides easier access to frequently used nodes.

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