Well if you are going to have animated items in your picture you are in problem. If you are using Camera for your picture and if you are moving your camera for moving around. It it is having the camera which render the FG for the frames which are seen by the camera then it will give you more clarity. And that will give you solution from the flickering. So, it simply tell you that you need to save your FG map to the file and then add that FG calculation as per the requirement. Max 2010 is having the drop down function for the same. You can also able to speculate a Workflow at the rendering for the animated material except FG and then you can opposite that and get the environment which will be rendered in the FG.
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