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Thread: Problems with displacement maps in Zbrush 3.5

  1. #1
    Join Date
    Apr 2010
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    57

    Problems with displacement maps in Zbrush 3.5

    Hi all,

    I am using ZBrush 3.5 that is an advanced software that will allow me to control how to cohabit with largest 3D software: XSI, Maya, 3DS Max, Cinema 4D, Blender, Modo, but to master all this For maps: UV, bump, normal, displacement, textures ... i have made with Zbrush for such software. Actually i find the some displacement maps in Zbrush 3.5. Please shelp.

  2. #2
    Join Date
    May 2008
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    3,316

    Problems with displacement maps in Zbrush 3.5

    ZBrush maps have too many technical decisions made in the creation process, the artists great work. For example, if your object model, you can immediately start using it in a three-dimensional texture paint texture master or copy fashion. You do not have to worry about the texture of the model package. ZBrush objects inherently have the best mapping method and created the first time, that when a ball on the screen or 3D is an adaptive model come from Zspheres related to the skin.

  3. #3
    Join Date
    Mar 2009
    Posts
    1,588

    Problems with displacement maps in Zbrush 3.5

    This is a very easy to change a map, obviously you are looking. This can be in ZBrush or any other traditional paint scheme.When the other three-dimensional program that uses the export model, it is helpful to regulate UV map (the polygonal pattern, how they relate to the image map). Fortunately, in ZBrush, you do not leave all the default settings. This also applies to UV map.

  4. #4
    Join Date
    Apr 2008
    Posts
    4,088

    Problems with displacement maps in Zbrush 3.5

    According to the texture panel option to change the UV mapping. Description and examples of each of the following:
    UV: Cylindrical mapping. This is the packaging around the cylinder model as a texture.
    The UVP flat map. This project directly through the texture, like a flat card.
    Uvs: Spherical Mapping: This package as a sphere around the model's texture.
    The mapping method, is expected by the preview window in the object model to determine the direction of approach.

  5. #5
    Join Date
    May 2008
    Posts
    4,831

    Re: Problems with displacement maps in Zbrush 3.5

    The way these mapping methods are projected is determined by the orientation of the model in the Object Preview window. It is important to determine which mapping method is best suited for your model. A good way to do that is to look at the general shape. For models such a heads, cylindrical or spherical are the best choices. The model in this example will use cylindrical mapping due to its shape.

  6. #6
    Join Date
    Feb 2010
    Posts
    181

    Problems with displacement maps in Zbrush 3.5

    Most of the time, this isn't an issue, but there are benefits to being able to work directly on the flat 2D image map:
    1. It is easy to alter a map when it is clear what you are looking at. This can be done in ZBrush or any other traditional paint program.
    2. When exporting models for use in other 3D programs, it is helpful to be able to adjust the UV maps (the layout of the polygons and how they relate to the image map.)

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