I am trying to use ZBrush to paint texture on to models that have been exported out of Lightwave and then re-importing them back into Lightwave. The test object is simple table that is made of only rectangles.
I am using masking to conceal parts of the table in edit mode previous to "dropping" them onto the canvas in ZBrush, and Projection Master has the "FADE" option turned off, and normally turned off "double-sided" option as well, when I try to paint only one side of an object. I usually put the texture size to 1024 x 1024, I have also tried 2048X2048. For painting I usually use single layer brush with a solid square Alpha, and a drag rectangle stroke with the RGB intensity set to a hundred.
The problem I face is that after painting textures in ZBrush, by the time I import the model in Lightwave and then apply the texture to what I can see the colors "bleed" to other parts of the model that I have saved at the time of the painting, and also fading of colors can also be seen around the edges of the rectangle, even though I turned off FADE function from the projection master. I am having problem in painting textures for ZBrush and importing back
Bookmarks