I have done 3D modeling in the past, which includes heads, hands, and lots of non-organic. But I would like to begin to learn how to make an entire human form. I am having Ballistic "Character Modeling" and the 3D World 105 'Body Shop'. For books, I only have "3-D Human Modeling and Animation", which was later found to be a bad resource.
Cinema 4D or ZBrush 3.1 which will be better. I am aware that the base mesh can be done in Cinema 4D, but is ZBrush a good direction to go in detail and fine sculpting to match the target reference? I hear good things about it, but do not want to invest money and time if it can not be instrumental in the workflow.
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