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  #1  
Old 10-05-2010
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Join Date: Apr 2010
Posts: 80
UV Layout ZBrush to Maya

Hi all,

I am creating a character models with UV Layout for DVD package using ZBrush to Maya. The stunning color images show just what I can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. I need every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Please help.
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  #2  
Old 10-05-2010
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Join Date: May 2008
Posts: 3,313
UV Layout ZBrush to Maya

Let's make our UV map. Under tools - textures - AUV tiles, it will make a UV map that has a perfect square for each poly face. You could have done that step in Maya. Prepare the UV map the way you like it and then when you export your OBJ file it will have the UV done already.Export the cage OBJ by using Tools - Export. It will save it as OBJ file which has a UV map on it. you will need this in Maya.
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  #3  
Old 10-05-2010
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Join Date: Jan 2008
Posts: 3,751
UV Layout ZBrush to Maya

MAYA done in general form into ZBrush for detailing which increase the surface area, surface modification can also reduce the ZBrush in the face in the last few maps back into the smooth command MAYA which add little meaning behind Datong ZBrush software is the world's first artists feel free to constraint free 3D design tool created. It appears completely subverted the traditional mode of three-dimensional design tools, the liberation of the hands of artists and thinking, bid farewell to the past, and the parameters that depend on the mouse model of clumsy writing, fully respect the designer inspiration and traditional work habits. ZBrush represents the birth of a 3D model of the revolution.
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  #4  
Old 10-05-2010
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Join Date: Mar 2009
Posts: 1,585
UV Layout ZBrush to Maya

Among the most complex three-dimensional animation will most exhausting role in modeling and mapping work, the children Wanni Ba become as easy and fun. Designers can tablet or mouse to control the three-dimensional z brush brush tools, free to free his mind the image of the sculpture. As for the topology, the grid distribution for a class of complicated problems are referred to the z brush in the background automatically. His delicate brush can easily create the wrinkles, hair, acne, freckles like skin details, including the small details of the rough model and material. So exciting is that professional designers, Zbursh not only can easily create a variety of digital modeling and texture of biological, but also the details of these complex textures and development of export became law a good line of low-resolution model of UV.
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  #5  
Old 10-05-2010
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Join Date: Apr 2008
Posts: 4,086
UV Layout ZBrush to Maya

In the modeling, ZBrush can be said to be a very effective modeler. It had a considerable optimization of code reform, and the modeling process with a unique combination allows you to create surprisingly complex models. Either from the intermediate to high-resolution model, you can instantly move to any carving a response. Can also be continuous real-time rendering and coloring. For the drawing operation, ZBrush has added a new range of scales that allows you to increase work-based pixel depth, texture, light and render complex and sophisticated special effects, 2D and 3D truly a combination of blurred between polygons and pixels boundaries.
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  #6  
Old 11-05-2010
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Join Date: Feb 2010
Posts: 531
zbrush

ZBrush can be described as the best known so far, "carved and painted" the software, which is developed by a company from the Pixologic focused a lot of advanced technology, graphics creation software. Carved and painted software ZBrush 2.0, ZB combination of a lot of 3D graphics technology, but our approach remains very similar with the 2D graphics software, its 3D modeling, rendering and mainstream 3D software (MAX, Maya, etc.) there are many differences, so although the ZB been available for years but not yet completely changed real-time 3D texture painting and sculpture workflow.
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  #7  
Old 12-05-2010
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Join Date: Feb 2010
Posts: 538
UV Layout ZBrush to Maya

It expert, because the value of this line in fact only the final results of your software as long. For you what I think is the right learning maya. Maya 3d is easy to learn to understand, learn 3d maya not necessarily understand, because maya is based on the node. Very important reason is that in future no one says no one is better of two software, depending on the autodesk.
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