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Thread: ZBrush Memory troubles

  1. #1
    Join Date
    Apr 2010
    Posts
    58

    ZBrush Memory troubles

    Hi all,

    My younger brother recently Modeling with MAYA. He put inside for texture mapping in ZBrush tried APPLINK / IMAGE PLANE both ways.However, because of the steps clearly do not understand make the texture mapping. MAYA back inside to use no way to show the same inside as in zbrush because location map ridiculously misplaced, may be have some memory issue. Please help.

  2. #2
    Join Date
    May 2008
    Posts
    3,316

    ZBrush Memory troubles

    You need to take first tool / rigging / select mesh into high modulus, and then to tool / topology / select mesh into low mode, click the edit topology, the lower bonding mold off the cable after the tool / adaptive skin / density transferred to your original high model level. Then tool / projection by projection button, hit A button to display the details to see high modulus.
    Are well adjusted, click the tool / adaptive skin / make adaptive skin. check this, it may resolve your issue.

  3. #3
    Join Date
    Jan 2008
    Posts
    3,755

    ZBrush Memory troubles

    Do not know if you move the object's pivot, moving the pivot mirror symmetry has led to failure. Solutions you can try click menu under transform S. Pivot (reset pivot) and then try to use smart Resym mirror.Whether the memory is not the mirror or window when prompted to see what the status bar. Final solution is to use subtool master plug-in tools, which are mirror image functions, this will certainly solve your problem.

  4. #4
    Join Date
    Apr 2008
    Posts
    4,088

    ZBrush Memory troubles

    I recommend hand-painted plate (tablet without pressure sensitive pen, writing input use, but also reluctance to carve lines). It is WACOM recommended brand (hand-painted plate giant).What models are suitable for ZB with a key to see you feel. A selection of hand-painted plates to see the main handle, the second read performance (see pressure being the key series, took part in 512, and 1024, and 2048, the series the higher the pressure being more sensitive), three sub-size billboards four to see the price.

  5. #5
    Join Date
    May 2008
    Posts
    4,831

    ZBrush Memory troubles

    If ZBrush is not compatible with you, then you need to use Mudbox digital sculpting software that is acquired by Autodesk, the latest version is
    Autodesk Mudbox 2009. This is what I use, this software is very powerful! And co-ordination between the Maya and 3dsMax very well! ! ! After all, the same thing in a software company out and operation of basic operation agreement with the Maya, so very easy to use.

  6. #6
    Join Date
    Feb 2010
    Posts
    796

    ZBrush Memory troubles

    You should be the space generated map zbrush found in normal map generation, there are two options one is normal tangent space normal one is for you to try another approach suggested zmapper to line mappin.

  7. #7
    Join Date
    Feb 2010
    Posts
    546

    ZBrush Memory troubles

    Before and after random mapping does not matter, as long as you know how to show the details and of course the final map to be used in conjunction, so be consistent.Bump may be uv do not question it derived normal map is based on the original obj file that comes with uv coordinates generated, so no problem should uv.

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